Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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AAlex
Posts: 1377
Joined: Wed Dec 15, 2010 2:27 pm

Re: Daji's Graphic mod - Fir tree

Post by AAlex »

Could you draw toad next? :v
I never liked/ trusted the toads in game, they don't look right...
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MaryShaw
Posts: 158
Joined: Sun Nov 14, 2010 12:03 pm
Location: Germany

Re: Daji's Graphic mod - Fir tree

Post by MaryShaw »

Excellent work! This is awesome :shock:
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nokocola
Posts: 23
Joined: Mon Apr 04, 2011 4:35 pm
Location: Sweden

Re: Daji's Graphic mod - Fir tree

Post by nokocola »

The number on the silkworm is very hard to see. Otherwise, this is a really beautiful mod. Thanks lots. :)
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Daji's Graphic mod - Fir tree

Post by Flame »

now that i think of it.... I've put this graphic mod but the flowers in the forest like the screen in first page, isn't showed in game. I didnt minded it but now i'm wondering, "why i don't have that forest like in the first post"?

Some graphic may not work proprely or you never put really all those flowers in the pack?
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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod - Fir tree

Post by Daji »

Flame wrote:now that i think of it.... I've put this graphic mod but the flowers in the forest like the screen in first page, isn't showed in game. I didnt minded it but now i'm wondering, "why i don't have that forest like in the first post"?

Some graphic may not work proprely or you never put really all those flowers in the pack?
Yeah, in fact I just understood I used the wrong file in the archive I posted
I updated the res main file and I add here a quick fix for the ferns, hope you people like it, it may need adjustement because ferns take a lot more place at screen now

http://odditown.taggedup.com/daji/fern.rar
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Daji's Graphic mod - Fir tree

Post by Flame »

OMG those are everywhere XDDDD Lol.
maibe really too much big, but i dont care so much.
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod - Fir tree

Post by Nummy »

Can we get other trees soon? :)
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Icefire2314
Posts: 77
Joined: Thu Aug 04, 2011 3:13 pm

Re: Daji's Graphic mod - Fir tree

Post by Icefire2314 »

Nice, but how do i use it on my 64x bit system? I've used it before on a 32x bit, and it works excellent. (Love the art btw :) ) But now i'm on a 64x, and it won't work. any suggestions?
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod - Fir tree

Post by Nummy »

Icefire2314 wrote:Nice, but how do i use it on my 64x bit system? I've used it before on a 32x bit, and it works excellent. (Love the art btw :) ) But now i'm on a 64x, and it won't work. any suggestions?
You use it same as on 32-bit system. With that mod you only change graphic files, not game files. Just follow instructions on first page.
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Icefire2314
Posts: 77
Joined: Thu Aug 04, 2011 3:13 pm

Re: Daji's Graphic mod - Fir tree

Post by Icefire2314 »

Alright, i will. thanks :)

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