Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod - Apple Tree

Post by Daji »

preview a the new boulder, reworking the cliffs soon
Image
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji's Graphic mod - Apple Tree

Post by SacreDoom »

I like it, but it's a bit too tall, and too scruffy. Again the black lines're very thick, unAA'd and dark, which gives it that feeling. The whole sculpture looks very square-like, which is kind of unusual. Rounding it a bit here and there would be cool IMO, considering it's been sitting there since the forever, the rain should've done that. :) The grass around the bottom could be a bit longer, and there could be a bit more of it aswel.

I dig the overall texture of the stone badly, though. Very nice. Especially the lower part, magnifique~
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AAlex
Posts: 1377
Joined: Wed Dec 15, 2010 2:27 pm

Re: Daji's Graphic mod - Apple Tree

Post by AAlex »

Nice, I'm liking both the Apple tree and the boulder. Glad you're still updating, keep up the good work.
Image
Kitamie
Posts: 524
Joined: Sat Jul 02, 2011 3:06 am

Re: Daji's Graphic mod - Apple Tree

Post by Kitamie »

I think they all look really cute ^__^ good work, well done !
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod - Fir tree

Post by Nummy »

Daji wrote:
Nummy wrote:Nice one, next pine tree, pine tree pine tree... this in game is sooo ugly...
maybeeee yep
Oh thank you o big guru I bow to you... :bow:
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod - Apple Tree

Post by Nummy »

Daji wrote:preview a the new boulder, reworking the cliffs soon
Image
I don't like that much, I prefer smaller current ones tbh. put it in separate file please so I don't install it when I update the mod :)
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Mvpeh
Posts: 961
Joined: Sun Jan 30, 2011 8:43 pm

Re: Daji's Graphic mod - Apple Tree

Post by Mvpeh »

Nice boulder. =)
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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Nferno44
Posts: 50
Joined: Wed Nov 10, 2010 5:19 pm

Re: Daji's Graphic mod - Apple Tree

Post by Nferno44 »

excellent work
you're awesome
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Daji's Graphic mod - Apple Tree

Post by Flame »

i prefer a boulder that let you look behind him without hide. Afterall rocks aren't small pyramids on the ground.
Scubas
Posts: 55
Joined: Fri Oct 28, 2011 5:11 am

Re: Daji Graphic mod - File on 1st page

Post by Scubas »

DatOneGuy wrote:
kohg wrote:oh shit, it came with them faggotry portraits...how do i get rid of them?
If you don't like them `faggotry portraits` as you call them (they're p.cool actually), you'd have to open the haven-res.jar, decode it, remove those parts, and re encode it.
Speaking of these faggoty portraits, I downloaded the graphics mod today and everything else is working (i.e. cursors, buckets, mine hole, roundpole fence, what-have-you) but my character portrait in the upper left is still the same. Was that supposed to change?

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