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Kionys
- Posts: 76
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Ideal place to live
What would be considered the ideal place to live? Grasslands, near a river, clay node, mine, mountains, broadleaf..?

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painhertz
- Posts: 6185
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- Location: Louisiana
Re: Ideal place to live
you are still asking every dumb question that pops into your prepubescent bubble head. please stop.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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ImAwesome
- Posts: 739
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Re: Ideal place to live
you'll want to be at a place where a few types of terrain intersect, hopefully with a resource node close, this way you have better access to things that only come from 1 type of terrain.
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noaah
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Re: Ideal place to live
Pretty fair question if you ask me, to be honest. I would have to say a clay node.
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bmjclark
- Posts: 4053
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Re: Ideal place to live
Should probalby have a farm on a soil node so it goes up in q faster for the first bit. After that, it doesn't matter much, just in close proximity to ur other resources.
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Ideal place to live
There should be high quality soil or water.
With a cave which has only one entrance, shallow water, some big chambers and iron available at low hardness node.
Also clay node nearby for brickwall.
Swamp and mountain nearby for curios.
Few screens away from rivers.
In unhabitated area.
With a cave which has only one entrance, shallow water, some big chambers and iron available at low hardness node.
Also clay node nearby for brickwall.
Swamp and mountain nearby for curios.
Few screens away from rivers.
In unhabitated area.
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BruThoL
- Posts: 392
- Joined: Tue Feb 15, 2011 11:01 pm
Re: Ideal place to live
Lol.Procne wrote:With a cave which has only one entrance
Having a cave entrance in your place is just a call for rape.
I'd recommend to have good soil for farming.
Intersection of the two types of forest for planting trees.
A clay node nearby if not inside for bricks and starting low q indus.
Close from river. Because it'll take some time to make the banners / statues to claim an area near a river and be able to make a xroad there.
And no one wants to carry a boat for 10 min to reach a river.
Without any edges around so you can make a square wall.
And with grassland + lake nearby is a plus for taming / hunting using twitches.
Try to prospect also. If your village is over an iron node, it's really a good point too
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MagicManICT
- Posts: 18435
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Re: Ideal place to live
How? Care to explain? This ain't w4 where everyone was completely clueless with the new mining system. It's just as easy to wall off the inside of a cave as it is anything else.BruThoL wrote: Having a cave entrance in your place is just a call for rape.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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BruThoL
- Posts: 392
- Joined: Tue Feb 15, 2011 11:01 pm
Re: Ideal place to live
That was more for the "only one entrance" thing. Anybody can zigzag into your cave from another and access your village...MagicManICT wrote: How? Care to explain? This ain't w4 where everyone was completely clueless with the new mining system. It's just as easy to wall off the inside of a cave as it is anything else.
Also, protecting a cave with a brickwall requires 2 initials cornerposts which is quite expensive.
Having a cave entrance in your village also means having edges in your village it's a waste of space.
Furthermore. Building a wall will take at least 12h, so 12h with your village being vulnerable.
On another hand it takes only 2 minutes and half a dozen of wood blocks to secure a minehole.
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Ideal place to live
Cave, as a source of metal, is needed only for the start, so that you don't have to build mine shaft.
Also as an initial storage area until you can build palisade IF there is only one entrance. If there isn't then it's useless as a storage area. Sure, it's not hard to mine into a cave. But if someone can do that, then, more than likely, he can destroy your HF anyway.
Cave should never be a part of the settlement.
But it's good to have a cave as a foraging area and source of metal early in the game. And it's always better if there are no other entrances, so that you don't have to share your foraging area with anyone else or be afraid that you can meet someone who might want to kill you. Sure, they can mine into it, but that at least requires some effort on their side. Even more if they have to build a mine shaft for that purpose.
I don't think that anyone will disagree if I say that it's better to have a cave than not. And it's better if there's only one entrance to it (owned by you) than if there are more.
Also as an initial storage area until you can build palisade IF there is only one entrance. If there isn't then it's useless as a storage area. Sure, it's not hard to mine into a cave. But if someone can do that, then, more than likely, he can destroy your HF anyway.
Cave should never be a part of the settlement.
But it's good to have a cave as a foraging area and source of metal early in the game. And it's always better if there are no other entrances, so that you don't have to share your foraging area with anyone else or be afraid that you can meet someone who might want to kill you. Sure, they can mine into it, but that at least requires some effort on their side. Even more if they have to build a mine shaft for that purpose.
I don't think that anyone will disagree if I say that it's better to have a cave than not. And it's better if there's only one entrance to it (owned by you) than if there are more.