Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Ruggan
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Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Ruggan »

Allow us to switch between multiple sets of hotkeys. Please. Something like the picture below. Notice the added button to the left.

Image
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sabinati
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by sabinati »

yeah even a shift toggle would be nice
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Chakravanti
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Chakravanti »

I can't believe I agree with Ruggan, but I do. THis would be a nice feature, but since it's UI good luck with your next 3 months of mindforcing. =p
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Xarx
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Xarx »

Ruggan wrote:Allow us to switch between multiple sets of hotkeys. Please. Something like the picture below. Notice the added button to the left.

Image
Agreed, I could use 1 bar for hunting and another for domestic work.
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Peter
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Peter »

Sure, they can do this after they finish the BOATS. BOATS. BOATS. BOATS. boats.
Surprise.
Axehilt
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Axehilt »

The easier fix is just to add more bars. To be honest, I've never used page-flipping for hotbars: I just use other bars.

The exception is the automatic page-flipping which occurs in WOW's stances/druid forms, which I could see existing as a "Combat/Non-Combat" toggle in H&H (entering combat triggers your combat bar.) But that'd be a low priority change. And also it'd almost have to be optional
Axehilt
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Axehilt »

As a side note, I wouldn't mind seeing a more organized menu like this:
Image

(The X icon being the "previous menu" button, and the arrows being how you flip through multiple pages of icons.)

That way I only have to memorize 12 hotkeys instead of 50+ series of keystrokes. Plus they're all on the left side of my keyboard.

Sadly it would have to be an option, as any length of time players spend with hotkeys set one way will make them hate you if you change things on them without giving the option for their old style. Plus some players genuinely prefer the attempt at more letter-logical hotkeys (B for Build, etc) even though it rapidly fails to work (La-N-dscaping)
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Chakravanti
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by Chakravanti »

I only memorize the ones i frequently use, then, by frequently using them i do not forget them later.

IMHO, making consumable hotbar keys repeatable would be a nicer additon and also stave of the need for autocycling.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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g1real
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Re: Developing Tomorrow? Do this! -- Multiple Hotkey Sets

Post by g1real »

Axehilt wrote:As a side note, I wouldn't mind seeing a more organized menu like this:
Image

(The X icon being the "previous menu" button, and the arrows being how you flip through multiple pages of icons.)

That way I only have to memorize 12 hotkeys instead of 50+ series of keystrokes. Plus they're all on the left side of my keyboard.

Sadly it would have to be an option, as any length of time players spend with hotkeys set one way will make them hate you if you change things on them without giving the option for their old style. Plus some players genuinely prefer the attempt at more letter-logical hotkeys (B for Build, etc) even though it rapidly fails to work (La-N-dscaping)
+1
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)

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