Lumar wrote: pros:
no longer trapped
not dead
Cons:
terrorists win
My two cents: Start over completely with your friends and next time claim your gate.
Lumar wrote: pros:
no longer trapped
not dead
Cons:
terrorists win
YOU! You've approached this with a optimistic tone, giving worth a damn advice while looking at the bright side, added that you only have 14 posts, your picture is awesome. Here, one cookie for you!Sardte wrote:Lumar wrote: pros:
no longer trapped
not dead
Cons:
terrorists win![]()
My two cents: Start over completely with your friends and next time claim your gate.
My color is GreenNaoWhut wrote:When your dick is touching the sun... its' time to quit HnH
I can't understand why?crevank wrote:YOU! You've approached this [... ] giving worth a damn advice [...]
Well thanksYOU! You've approached this with a optimistic tone, giving worth a damn advice while looking at the bright side, added that you only have 14 posts, your picture is awesome. Here, one cookie for you!pros:
no longer trapped
not dead
Cons:
terrorists win![]()
My two cents: Start over completely with your friends and next time claim your gate.
No. Turning crim acts as a noob only lets you move across someone elses land (leaving a tresspass scent) The tresspassing skill itself allows you look at things on other peoples claims, but you can't interact.BruThoL wrote:I can't understand why?crevank wrote:YOU! You've approached this [... ] giving worth a damn advice [...]
Btw got some questions.
When your gate (you got the key) is claimed by someone else. And you don't have the trespassing skill.
Can't you open it turning criminal acts on?
Anyway, the douchebag could just have built some hf around the claim. Preventing the villagers to get out.
If they don't have trespassing they may as well not have vandalism.
Anyway OP, give your coords. Someone nearby will move this shit out of the way for you.