How to create a map

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Nostur
Posts: 27
Joined: Fri Nov 04, 2011 12:27 am

How to create a map

Post by Nostur »

I've been trying to find any tools that are capable of putting map tiles together (honestly, it's not that hard with an easy script) but I could'nt find any, yet so many people here on forums seem to have something like that when they post maps. So my question is, how the hell can you generate a map from the map tiles saved on your computer? Any help is really appreciated, thank you.
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barra
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: How to create a map

Post by barra »

search for pinkstitch
loftar wrote:You do appear to need a good trolling.
BruThoL
Posts: 392
Joined: Tue Feb 15, 2011 11:01 pm

Re: How to create a map

Post by BruThoL »

In ender client map folder there is an html file called map.html.
Launch it and it will show you your last session map.

The easiest way to have a map of your area, is to go around, and discover the more tiles you can in one session. (there is a also a file called currentSession.js, this file deserves to define the session you'll be able to see with map.html).

Else, people usually use algeralith map : http://www.algeralith.info/HavenMap/

Or make their own.
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Lorcian
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Re: How to create a map

Post by Lorcian »

is that map you linked current? or from the last world?
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MagicManICT
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Re: How to create a map

Post by MagicManICT »

Lorcian wrote:is that map you linked current? or from the last world?
That's the current world.

Just a heads up: stitching the maps together isn't as easy as you think. The avatar's starting point is a random position every time there's a session change. Walking in and out of a house or a cave or teleporting to another position counts as a sessions change. If you merely try to connect the maps from Session A and Session B together, they won't line up properly. You need to program an algorithm that does image matching for it to work properly.
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BruThoL
Posts: 392
Joined: Tue Feb 15, 2011 11:01 pm

Re: How to create a map

Post by BruThoL »

MagicManICT wrote:Walking in and out of a house or a cave or teleporting to another position counts as a sessions change.
Eh
Are you sure about that?
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Lorcian
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Re: How to create a map

Post by Lorcian »

BruThoL wrote:
MagicManICT wrote:Walking in and out of a house or a cave or teleporting to another position counts as a sessions change.
Eh
Are you sure about that?
includes teleporting to hearth too, coz i did it earlier and lost all the map i had got from the session
Nostur
Posts: 27
Joined: Fri Nov 04, 2011 12:27 am

Re: How to create a map

Post by Nostur »

Thank you all, but how can I find myself on the large map ? Do I have to look by myself and try to find something that looks familiar, or can I use some system of coordinates ?
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MagicManICT
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Re: How to create a map

Post by MagicManICT »

Nostur wrote:Thank you all, but how can I find myself on the large map ? Do I have to look by myself and try to find something that looks familiar, or can I use some system of coordinates ?
If you can find the edge of the map, it makes it easier. Otherwise, you just have to look for identifying landmarks such as lakes, convergence of rivers, or clusters of mudflats or grasslands, etc. If you can get a large session map such as in Ender's, it makes it easier to spot by matching up areas.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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