World 6 Mapping

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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: World 6 Mapping

Post by MagicManICT »

Sataris wrote:I would like to know my position on the map, but he did not find (a very large map)
Please can indicate my position on the map?


You just need to do like the rest of us and search the known map. If you can't find yourself, it could be that your area isn't on the map yet. Get either Ender's, Arksu's, or Gilbertus's client. All of them save map data that can be uploaded. There's utilities that can take the saved map data and stitch it together into your own regional map. You can also be a help to everyone else and upload the data for the big world map.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World 6 Mapping

Post by algeralith »

I did say the map won't be processing untill I finished a few changes to the processor. Still working on those changes currently (busy weekend).
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UberTheNoob
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Location: GA

Re: World 6 Mapping

Post by UberTheNoob »

algeralith wrote: (busy weekend).


Skyrim sure takes up a lot of time XD
Oh! how did i get here?
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World 6 Mapping

Post by algeralith »

UberTheNoob wrote:Skyrim sure takes up a lot of time XD


Skyrim destroyed my video card =[ (need to buy a new one now)

Before I turn back on processing, I'm looking for mismatched map areas, send me a pm if you find any.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World 6 Mapping

Post by mvgulik »

Do you have some merged SG's for download ?.. Would make is easier to automate is on the user side. (instead of eyeballing the map, or building(ripp) a full map from map-browser.)

http://algeralith.info/HavenMap/?x=-134 ... .29&zoom=6 ... map-part outside word boundary.
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ArvinJA
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Location: Sweden

Re: World 6 Mapping

Post by ArvinJA »

algeralith wrote:
UberTheNoob wrote:Skyrim sure takes up a lot of time XD


Skyrim destroyed my video card =[ (need to buy a new one now)

Before I turn back on processing, I'm looking for mismatched map areas, send me a pm if you find any.

Maybe it was a good choice for me not to play it then? Seeing as my top video card can get very hot (90 deg+ C), really need a better case.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World 6 Mapping

Post by algeralith »

I sent all the uploads through, it added about 10,000 tiles.
I'll fix any artificating when I get a chance, just pm me them.

Hoping to introduce some new changes tomorrow (We'll see)
LOMS
Posts: 27
Joined: Mon Feb 22, 2010 11:43 am

Re: World 6 Mapping

Post by LOMS »

Found a problem here.
http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8
Or am I the only one who see wrong pattern instead the mountain?
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MagicManICT
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Re: World 6 Mapping

Post by MagicManICT »

LOMS wrote:Found a problem here.
http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8
Or am I the only one who see wrong pattern instead the mountain?


Nope. That's a big chunk of FUBAR.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World 6 Mapping

Post by mvgulik »

LOMS wrote:Found a problem here.
http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8
Or am I the only one who see wrong pattern instead the mountain?


Already reported. (PM)

Known map artifact locations. (aka: will be fixed in due time.)
- Including a lesser map issue. ( http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 )
- Little outside map boundary area. ( http://algeralith.info/HavenMap/?x=-138 ... .35&zoom=7 )
- Big FUBAR area ;-) ( http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8 )

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