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ImAwesome
- Posts: 739
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
just digging means water soaks into the ground...works fine if you're irrigating crops. for a canal you would need to face it with something be it stone or brick to keep water going. all the canals dug during the bronze age were faced with stone, and brick was used during iron age into medieval times, I have no clue what the setting is for this game though since some people never get past stone tools while others use steel
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sabinati
- Posts: 15527
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
devs shot this down like 2 years ago. just so you know.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
D'aw... Hopefully it's a different time now?sabinati wrote:devs shot this down like 2 years ago. just so you know.
What with salem funds and whatnot
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Thalyd
- Posts: 19
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
If looking for some "survival" realism, hearthling should be able to build moats to protect theyr palisades. however, moats are quite deep holes, soy they should interfere with first layer of underground in whe way that (in planning an attack) you could be able to perforate his underwater moat wall to drain water and go ahead with handstairs.
the problem is that moats, even being a realist option, will get us to a siege and defense game. because after moats comes catapults, castles, and a large etc..
the problem is that moats, even being a realist option, will get us to a siege and defense game. because after moats comes catapults, castles, and a large etc..
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
Everyone is missing the concept that the water would be "shallow", walkable water which can be stomped back down to dirt if you wanted. It wouldn't be breaking anything seige mechanics
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
I'm fine with it the way you want it, just not the way you want it built...I think it has to be faced to keep the water from just being absorbed into the ground.
set up a canal point(like a cornerpost for a fence) for 25 stones/bricks(stone canals could be 1 tile wide brick 3?)
if its at edge of river/lake water flows through
then extend in the direction you need it(extending to river/lake gets water in it if you built in wrong spot)
adding an intersection would take 10 stones/bricks and can keep on going in same direction or branch into another(or both)
just like a wooden fence, and can be destroyed just as easilly(or easier)
set up a canal point(like a cornerpost for a fence) for 25 stones/bricks(stone canals could be 1 tile wide brick 3?)
if its at edge of river/lake water flows through
then extend in the direction you need it(extending to river/lake gets water in it if you built in wrong spot)
adding an intersection would take 10 stones/bricks and can keep on going in same direction or branch into another(or both)
just like a wooden fence, and can be destroyed just as easilly(or easier)
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Mvpeh
- Posts: 961
- Joined: Sun Jan 30, 2011 8:43 pm
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
You can't place a ram in shallow water.jordancoles wrote:Everyone is missing the concept that the water would be "shallow", walkable water which can be stomped back down to dirt if you wanted. It wouldn't be breaking anything seige mechanics
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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ImAwesome
- Posts: 739
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
eeasilly destroyed...if you're placing a ram you don't mind leaving vandalism scents now do you?
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Mvpeh
- Posts: 961
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
...What?ImAwesome wrote:eeasilly destroyed...if you're placing a ram you don't mind leaving vandalism scents now do you?
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
the canals are easilly destroyed, if you're planning to ram someone's wall anyway you're not worried about vandalism scents are you?Mvpeh wrote:...What?ImAwesome wrote:eeasilly destroyed...if you're placing a ram you don't mind leaving vandalism scents now do you?