It takes like 30 seconds to draw a fur covered shield.
Not that I am calling Jorb a slacker I am just saying it takes 30 seconds to draw a shield covered in fur.
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: More Shields
Actually, bucklers are quite effective in hand to hand combat. Since that's what they are designed for. They, however, stink at blocking arrows, for obvious reasons.Potjeh wrote: Also, shields should be a trade-off between defence and attack speed. So with a tower shield you would have low damage per second and high defence, while a buckler would provide low defence and decent dps. Best dps would be achieved with no shield at all (but then, why not use the axe?).
There is pretty much no difference (in weapon swinging speed) between wielding a one-handed sword with a buckler, and wielding a one-handed sword without a buckler. You're wielding the sword one-handed either way, and bucklers typically don't weigh much.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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Potjeh
- Posts: 11825
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Re: More Shields
Not if you want it to look any good.Humps wrote:It takes like 30 seconds to draw a fur covered shield.
Not that I am calling Jorb a slacker I am just saying it takes 30 seconds to draw a shield covered in fur.
Anyway, I think I may have a solution that takes almost zero effort on the devs' part and enables you to have a fur covered shield. The devs could put an additional variable onto objects - "variant". It would do nothing mechanics wise, but would instead be used to determine which sprite an object uses. They could simply set all the variants to point to the same sprite (default graphics). Then, you could mod the client and add different sprites for different variants, thus allowing you to have a range of different-looking shields, bears, cabins or any other objects. I'm not sure what's the official stance on user graphics now that the client is open source, but there's a chance some of these user-made graphics could make it into mainline.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: More Shields
Humps wrote:It takes like 30 seconds to draw a fur covered shield.
Not that I am calling Jorb a slacker I am just saying it takes 30 seconds to draw a shield covered in fur.

...animation for the player sprite takes a bit more than that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
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- Location: Your character database
Re: More Shields
The funny thing, which one might not immediately realize, is that any equippable item requires at least the following resources:
* A sprite for each of the eight angles in which the player can turn;
* Two sprites for the avatar, one male version and one female version;
* A sprite for the inventory version, and a shrunk version of the same;
* A sprite for its representation when dropped on the ground; and
* Possibly a sprite for the crafting menu (though that can often reuse the shrunk iventory sprite).
Apart from that, it needs, of course, measuring the local chakras and cosmic energies for determining its craft recipe and effects.
So it's not entirely trivial. :)
* A sprite for each of the eight angles in which the player can turn;
* Two sprites for the avatar, one male version and one female version;
* A sprite for the inventory version, and a shrunk version of the same;
* A sprite for its representation when dropped on the ground; and
* Possibly a sprite for the crafting menu (though that can often reuse the shrunk iventory sprite).
Apart from that, it needs, of course, measuring the local chakras and cosmic energies for determining its craft recipe and effects.
So it's not entirely trivial. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: More Shields
we should ahve it cost mhp or con to make shields to represent the smiths sweating and really putting their all into the works
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Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: More Shields
BUMP for metal shields with AC and HP. It's getting to the silly point where we have not only chainmail, but a steel breastplate, a bronze breastplate, steel helmet, steel swords, and still we carry our flimsy leather/wood shield... I expect to see metal shields in the next update.
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NaoWhut
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- Location: |.
Re: More Shields
Round the bronze age the people________________________ the tasks that the experiments
would use shields entirely metal ________________________ Would require). back then people
they were freaking huge back then_______________________ Weren't paid in dollars and couldn't
compared to us. Thinking it takes_______________________ Just walk over to a McDonalds and
the same time as someone now_________________________ Buy their family Big Macs to stay
to lift a shield 30+ pounds is___________________________ Alive, back then people would hunt
just silly, back then the people__________________________ wild animals to stay alive! to say
were on average about as strong________________________ That a metal shield would be to heavy
as today's bodybuilders, because________________________ Would probably just barely apply to
the people back then HAD To be_________________________ the women (if even).
strong to survive. there weren't
many intelligence based ways to
stay alive unless you were working _______________________ It's a good thing this game isn't
for people who tended to be_____________________________ too realistic eh?
very high ranking (Even then you'd.
need to at least be able to perfom.
would use shields entirely metal ________________________ Would require). back then people
they were freaking huge back then_______________________ Weren't paid in dollars and couldn't
compared to us. Thinking it takes_______________________ Just walk over to a McDonalds and
the same time as someone now_________________________ Buy their family Big Macs to stay
to lift a shield 30+ pounds is___________________________ Alive, back then people would hunt
just silly, back then the people__________________________ wild animals to stay alive! to say
were on average about as strong________________________ That a metal shield would be to heavy
as today's bodybuilders, because________________________ Would probably just barely apply to
the people back then HAD To be_________________________ the women (if even).
strong to survive. there weren't
many intelligence based ways to
stay alive unless you were working _______________________ It's a good thing this game isn't
for people who tended to be_____________________________ too realistic eh?
very high ranking (Even then you'd.
need to at least be able to perfom.


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Peter
- Posts: 1491
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: More Shields
Back then people were a scrawny bunch because only nobility could afford a good diet.