First days strategies

General discussion and socializing.
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bitza
Posts: 1462
Joined: Wed Dec 30, 2009 2:07 pm

Re: First days strategies

Post by bitza »

exploration, then push yeo on a 2nd character 8-)
Karede wrote: It takes a special kind of autism to play this game
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WarpedWiseMan
Posts: 1059
Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: First days strategies

Post by WarpedWiseMan »

We find a spot with a cave and river access, a swamp, a beach and as few of you dirty foreigners as possible.

Pump exploration, buy boat building, leatherworking, mining, and yeomanry.

Catch silk moths.

Take over the world.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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igott
Posts: 12
Joined: Sun Nov 27, 2011 7:50 am
Location: United States

Re: First days strategies

Post by igott »

I spawned in a temperate forest, so I decided to move south, naturally. My goal was to settle in a palace where I could survive off apples for a while until I could start killing animals.
I found a nice little territory south of an abandoned Russian house, and settled right on the edge of a mudflat. There, I set up a place to sleep and a place to store my things in pots in case it's needed.
If I got hungry, I'd pluck an apple.
If I needed to run, I'd grab only a few things and high-tail it.
I was South of a pond, west of a mountain (Kickapoo) and on the edge of a mudflat in case I needed clay.

My initial plan is to open an access point for my friends so they can survive, and I WILL kick ass if someone chops down my precious Apple Trees.
"He was a good Stalker. Let us drink to him"
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Koru
Posts: 344
Joined: Sat Aug 07, 2010 11:06 am

Re: First days strategies

Post by Koru »

Alt spawning for good recources, pumping lp for yeomanry and lawspeaking on an alt to take good spots.
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: First days strategies

Post by Flame »

Day 1
I login. collect some curio. build a fake camp to stay a little. explore, discovering stuff and random curios. ok. 3 hours later logged off, go to sleep.

Day 2
Now i have yeomanry. build a claim. build a house just for fun. collecting exploring discovering, seeds. time passed, time to sleep.

Day 3
k. some seeds. collecting bones from rabbits for glue, ropes etc etc. starting to build a wall. Well time to sleep.

Day 4
Wall dryed, luckly no one logged here before me. I build my little wall. Ok. No caves free around here. Try to hunt a bear, it need 5 hours at actual skill. Time to go to sleep, the bear flee, logged off.

etc.


to do what you've done in 4 days, you need to play 10 hours at day. Good luck (or maibe Bad luck, so you'll have a life.)
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: First days strategies

Post by burgingham »

Image

That is my usual first days strategy.
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: First days strategies

Post by Flame »

so fake XD
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: First days strategies

Post by burgingham »

Nothing fake there. Those are screens Warrri took in w3 each day and they include the brickwall.
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TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: First days strategies

Post by TeckXKnight »

Flame wrote:so fake XD
They were just as fast in w5 and I'm sure in w4 as well. Nothing beats hard work when it comes to an early start.
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cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: First days strategies

Post by cobaltjones »

burgingham wrote:Image

That is my usual first days strategy.
Minus the mine part...

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