It would probably be more forgiving, but I'd prefer to see separate systems for weight and encumberance. I think the current system does enc pretty wellDevour wrote:Item weight and unlimited inventory space would be much better than the current system.
And a backpack makes weight 3/4 of it's normal.
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theTrav
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Re: Special Containers
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Chakravanti
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Re: Special Containers
Not really...keys, seeds, arrows, etc. I mean....it's impracticale tosee my charecter haul aroudn 6 boards but not more than a couple ounces of seeds. seems kinda rediculous that so small an amount can be carried around while maintaining separation from each other without any sort of container. Many other paradoxes. Good to see this is a priority though...been looking forward to keyrings.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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theTrav
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Re: Special Containers
It depends on how you view the abstraction. How many seeds is in a single slot of inventory seeds? enough to plant a square meter of grain, enough to make half a kilo of flour? At the end of the day all measurements are flawed because the world isn't driven by the same causality as our world. Seeds take the minimum possible encumbrance because they are easy to store in a containerChakravanti wrote:Not really...keys, seeds, arrows, etc. I mean....it's impracticale tosee my charecter haul aroudn 6 boards but not more than a couple ounces of seeds. seems kinda rediculous that so small an amount can be carried around while maintaining separation from each other without any sort of container. Many other paradoxes. Good to see this is a priority though...been looking forward to keyrings.
The ability to keep seeds (and other particulates like flour and snuff) separate from each other isn't really part of the encumbrance system. If it helps your suspension of disbelief it can probably just be assumed that your character DOES have a bunch of smaller bags/jars/pockets in his backpack that he's keeping these things in.
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Chakravanti
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Re: Special Containers
You could write another 6 paragraphs and it STILL wouldn't make the current inventory system balanced to anything moderately resembling believability =D
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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theTrav
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Re: Special Containers
You know I totally couldChakravanti wrote:You could write another 6 paragraphs
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roundedge
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Re: Special Containers
I'd been thinking about seed bags. One limitation could be that the seeds mix, so you can only keep one type of seed at a time, and the qualities all mix as well in an averaging way.
Also, key rings ftw.
Also, key rings ftw.
Bullmax Strongbeer- Lawspeaker of Brodgar
"yeah I'm new I started about a hour ago.... ....Being with Brodgar makes everything easier, Thanks"-Cyth
"yeah I'm new I started about a hour ago.... ....Being with Brodgar makes everything easier, Thanks"-Cyth
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Flascher
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Re: Special Containers
I like the idea of the unlimited space but having over-encumbrance. I also think it would be nice to have strength effect the amount of weight you could carry.