Game Client modified by Ender

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Truth0
Posts: 100
Joined: Thu Dec 09, 2010 5:12 am

Re: Game Client modified by Ender

Post by Truth0 »

When I turn off objects, such as trees, in the options or Xtended, it does not work. What might be the problem?
junus123
Posts: 10
Joined: Sat Nov 26, 2011 3:44 pm

Re: Game Client modified by Ender

Post by junus123 »

help me

Code: Select all

C:\Users\Junus\Desktop\HnH_Ender_x64>"C:\Program Files (x86)\Java\jre6\bin\javaw
.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

C:\Users\Junus\Desktop\HnH_Ender_x64>PAUSE
Press any key to continue . . .


I get a small black window popping up for half a second, and then nothing happens.
Truth0
Posts: 100
Joined: Thu Dec 09, 2010 5:12 am

Re: Game Client modified by Ender

Post by Truth0 »

It's possible you did not install the game or mod correctly. You may be also not be using the "run" file to play the game. Finally, you may have messed up or not all changed the run.bat file's text.

Redownloading and/or reextracting the mod may help.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Client modified by Ender

Post by MagicManICT »

Truth0 wrote:Also, I see the update says 1.11.11 while the current version is .04.08.11. I'm assuming that the 1.11.11 is the newest one?


The 04.08.11 is the core program. You have to have it. The latest update is 1.11.11. You need that, too, because of a bug in the core (claims don't work properly). So download the core first and then the update.

Truth0 wrote:When I turn off objects, such as trees, in the options or Xtended, it does not work. What might be the problem?


Those options tell the client which options to hide when you toggle hiding. To toggle hiding, use ctrl+h (forget what the menu option is).

junus123 wrote: I get a small black window popping up for half a second, and then nothing happens.


Download Ender's 32-bit instead of 64. OR you can uninstall Java and MAKE SURE you're installing Java v6 or 7 64-bit. (How can I tell? Windows installs 32-bit programs to (x86) folders and 64 bit to (x64) folders.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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EnderWiggin
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Joined: Sat Mar 20, 2010 8:23 pm

Re: Game Client modified by Ender

Post by EnderWiggin »

New update available as update file at MediaFire and Taggedup and through updater. Changes:
  • small fixes for tooltip positioning.
  • Show raised attributes in system message log.
  • Wiki now remembers size and position
  • wiki now saves it's tabs
  • Added all combat info to combat panel.
  • Removed all meters from ComMeter, now it only indicates whether combat in progress or no.
  • fixed scrolling issue when chat log is big and older entries are deleted.
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Potjeh
Posts: 11823
Joined: Fri May 29, 2009 4:03 pm

Re: Game Client modified by Ender

Post by Potjeh »

You made combat interface much worse. All the stuff should be visible while keeping the interface minimized (it takes up too much screen space). Before it was bad because you couldn't see IP, cooldown and moves, but now it's just plain horrible.
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EnderWiggin
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Re: Game Client modified by Ender

Post by EnderWiggin »

Now I'm sad panda :( I didn't liked Boshaw's combat UI because all elements too small and too close to each other - with my eyesight it's difficult to look at it and comprehend all info. What if I add something similar to boshaw's (or include his, if he agrees) in addition to current UI?
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Game Client modified by Ender

Post by Potjeh »

That would work :D
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Client modified by Ender

Post by Oddity »

Can someone screen cap the new combat HUD? I don't want to update my client if it makes combat worse.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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boshaw
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Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Client modified by Ender

Post by boshaw »

EnderWiggin wrote:Now I'm sad panda :( I didn't liked Boshaw's combat UI because all elements too small and too close to each other - with my eyesight it's difficult to look at it and comprehend all info. What if I add something similar to boshaw's (or include his, if he agrees) in addition to current UI?

You can use any of the mods I make, they are there for the community. I can understand you on the issue of everything being packed in and small, maybe edit the res for the combat meter so it's twice or > the size + new coords to align stuff. Considering combat is a big part I wouldn't mind seeing a much bigger display for clarity.

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