Game Development: Boats

Announcements about major changes in Haven & Hearth.
Drakxii
Posts: 18
Joined: Mon Sep 21, 2009 10:54 pm

Re: Game Development: Boats

Post by Drakxii »

Voideka wrote:Thanks for your hard work guys.
What he said.
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Boats

Post by NaoWhut »

arg the server!! it's sinking!!!
ImageImage
User avatar
Fluffy
Posts: 363
Joined: Wed Aug 12, 2009 5:16 am

Re: Game Development: Boats

Post by Fluffy »

Voideka wrote:Thanks for your hard work guys.
This


Any idea on when we'll be getting those boats with the big red sails you showed us earlier? :lol:
Your ad here
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Boats

Post by NaoWhut »

Yolan wrote:Regarding perception, I hope that the plan is to work out a better system in the long run, rather than doing away with it all together. A general quality 'range' that gets narrowed down more specifically could be one solution. Another solution could be ala Diablo. You get somebody else to 'identify' the item for you, at which point you know what Q it is.

I say we kill Yolan before they start
to listen to him!!

(10 PER Ftw)
ImageImage
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Boats

Post by Peter »

I sure would love the ability to walk into town and say "Here to identify things" and then let all the people crowd around, handing me things to identify... then I log off and go home, maybe while saying something like, welp, that's a Q150 sword alright.
Surprise.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Boats

Post by Jackard »

sounds like a brilliant con, alright
User avatar
farmchamp
Posts: 207
Joined: Fri Aug 14, 2009 1:32 am

Re: Game Development: Boats

Post by farmchamp »

What did I miss? Are boats unsafe?
OhNiner - Farmer, hunter, wanabee thief and general noob.
Golbez
Posts: 100
Joined: Mon Jul 13, 2009 5:18 am

Re: Game Development: Boats

Post by Golbez »

Besides the fact you can't get knocked unconscious while carrying one lest you want it to magically un-exist and that there seem to be various boat-related crashes... Yeah, they're pretty safe.

And also super fast. Damn.
User avatar
Jest
Posts: 94
Joined: Mon Aug 10, 2009 10:57 pm

Re: Game Development: Boats

Post by Jest »

now we just need a new map with islands and continents. just the thought of owning a island and claiming myself a pirate makes my penis rupture in excitement.
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Boats

Post by Peter »

Finshed my boat and went for a ride. It looks kind of like these aren't boats so much as they are jet skis. This is good.
Anyway, I found more Chants than in the last four weeks put together just by passing over so much land. It's astounding.
Surprise.

Return to “Announcements”