No, it has nothing to do with it. He is a moron, however.Krigherren wrote:it's things said like this that are likely the reason planes were hijacked and smashed into your buildings.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: A few bits to provoke-thought - Add input!
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Krigherren
- Posts: 34
- Joined: Sun Nov 27, 2011 11:29 pm
- Location: Nordstrand, Oslo, Norway
Re: A few bits to provoke-thought - Add input!
Aye, I was just implying that the mass amount of disrespect that people show towards Islam/Muslims certainly doesn't make them feel any more friendly towards America.Oddity wrote:No, it has nothing to do with it. He is a moron, however.Krigherren wrote:it's things said like this that are likely the reason planes were hijacked and smashed into your buildings.
Victory or Valhalla!
"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
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Krigherren
- Posts: 34
- Joined: Sun Nov 27, 2011 11:29 pm
- Location: Nordstrand, Oslo, Norway
Re: A few bits to provoke-thought - Add input!
A few more bits of food for though:
More in regards to Hearth Magick, as said many times before, this being based on old Germanic/Scandinavian pagan beliefs, and with the current ability to craft runestones, I think that bit could be taken a bit further with smaller runestones, with the ability to have the ancestral gods bless them with their strength (strength, constitution), cunning (dexterity, agility), wisdom (perception, intelligence), and courage [or fearlessness] (charisma, psyche). I wouldn't make them a 'permanent effect', perhaps a permanent item, but with a cool-down time per use, granting an hour or two, or more, long bonus to those abilities (perhaps even in those parings
). The runic alphabets do have a good amount of characters, so I wouldn't expect them all to be utiilised, as their aren't that many base attributes, but perhaps make those 'extra' characters of use for combination runes, giving a lesser bonus to two of those those 'gifts' (strength, cunning, etc.), for a perhaps shortened amount of time, but these runes would only be granted to the wisest and most skillful of warriors, and could be of great value and rarity.
Maybe make more use of the larger runestones, that are currently only used as 'signs', have them be able to be used by all the town, granting a longer bonus, as well as higher, with a longer cool down (could make a skill to 'bless' the runestone instead of writing on it, or have both, creators could write in them quotes or sayings or something like that, something more so than just a really heavy bulky message).
I'm still pondering that myself, so I'll probably add on to this as it comes to me.
More in regards to Hearth Magick, as said many times before, this being based on old Germanic/Scandinavian pagan beliefs, and with the current ability to craft runestones, I think that bit could be taken a bit further with smaller runestones, with the ability to have the ancestral gods bless them with their strength (strength, constitution), cunning (dexterity, agility), wisdom (perception, intelligence), and courage [or fearlessness] (charisma, psyche). I wouldn't make them a 'permanent effect', perhaps a permanent item, but with a cool-down time per use, granting an hour or two, or more, long bonus to those abilities (perhaps even in those parings
Maybe make more use of the larger runestones, that are currently only used as 'signs', have them be able to be used by all the town, granting a longer bonus, as well as higher, with a longer cool down (could make a skill to 'bless' the runestone instead of writing on it, or have both, creators could write in them quotes or sayings or something like that, something more so than just a really heavy bulky message).
I'm still pondering that myself, so I'll probably add on to this as it comes to me.
Victory or Valhalla!
"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77
"Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man."
- Hávamál, st. 77