I didn't really add dragonflies as an option as they are pretty hard to miss. I think I will make something that calculates their trajectories though and intercepts them.Federico wrote:So when you enter a swamp you have a minimap vision of all the dragonflies avoiding you?
I want it.
mini map icons
Moderator: Phades
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: mini map icons
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: mini map icons
Good luck with that.ArvinJA wrote:I think I will make something that calculates their trajectories though and intercepts them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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hazzor
- Posts: 2245
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Re: mini map icons
*puppy eyes* releeeeease it, you were saying that you'd do it for sexual favours if we weren't all male... I can pretendArvinJA wrote:I didn't really add dragonflies as an option as they are pretty hard to miss. I think I will make something that calculates their trajectories though and intercepts them.Federico wrote:So when you enter a swamp you have a minimap vision of all the dragonflies avoiding you?
I want it.
Oh boy, here I go cheesemaking again...
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xXGhostxX
- Posts: 481
- Joined: Sun Jun 26, 2011 4:09 pm
Re: mini map icons
You will understand why it's a terrible idea to release it. It's one of those things that shouldn't really even be in the game.hazzor wrote:*puppy eyes* releeeeease it, you were saying that you'd do it for sexual favours if we weren't all male... I can pretendArvinJA wrote:I didn't really add dragonflies as an option as they are pretty hard to miss. I think I will make something that calculates their trajectories though and intercepts them.Federico wrote:So when you enter a swamp you have a minimap vision of all the dragonflies avoiding you?
I want it.
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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: mini map icons
People insta-hearthing upon entering radar distance makes me sad. I'd rather not have everyone do it 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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mvgulik
- Posts: 4101
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Re: mini map icons
"... and intercepts them". Mmm, that sounds more bot than player playing. Or would that be "X marks the best spot" for interception. 'o---X--->'ArvinJA wrote:Federico wrote:I think I will make something that calculates their trajectories though and intercepts them.
Would save time running around the swamp chasing those damn bugs.
... Think I hear Dev's mumbling something about random curving path's. ... Fully server driven. No point in sending the client the parameters of the intended path of course. ...
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boshaw
- Posts: 1612
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Re: mini map icons
Clearly what you need is the revolutionary aggro on draw-distance sight ™bmjclark wrote:People insta-hearthing upon entering radar distance makes me sad. I'd rather not have everyone do it
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painhertz
- Posts: 6185
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- Location: Louisiana
Re: mini map icons
ArvinJA wrote:I didn't really add dragonflies as an option as they are pretty hard to miss. I think I will make something that calculates their trajectories though and intercepts them.Federico wrote:So when you enter a swamp you have a minimap vision of all the dragonflies avoiding you?
I want it.
Pretty sure their trajectories when not affected by a players vicinity are a function of the RNG thereby making them not calcuable.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Potjeh
- Posts: 11825
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Re: mini map icons
But since it is, it's better to have an even playing field.xXGhostxX wrote:You will understand why it's a terrible idea to release it. It's one of those things that shouldn't really even be in the game.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: mini map icons
this is the point i was trying to make in the first placePotjeh wrote:But since it is, it's better to have an even playing field.xXGhostxX wrote:You will understand why it's a terrible idea to release it. It's one of those things that shouldn't really even be in the game.
Oh boy, here I go cheesemaking again...