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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Moving just killed bodies
I know it's been suggested but as I currently stand on a dead body unable to get into the minehole I ask myself, why can't we do this @.@
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Moving just killed bodies
If you are on a surface that allows you to sprint, try that.
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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Moving just killed bodies
lmao just be glad its not right in front of the door to your house...really annoyingjordancoles wrote:I know it's been suggested but as I currently stand on a dead body unable to get into the minehole I ask myself, why can't we do this @.@
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Moving just killed bodies
Nope, or I wouldn't be bitchingKaios wrote:If you are on a surface that allows you to sprint, try that.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Moving just killed bodies
Make it so they last a week at the least and be liftable. The only reason the decay is so short is because you can't lift them, but at this point it really dosen't matter, chances of getting ancestor's loot once the hostile threat is gone is pretty low.





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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Moving just killed bodies
This mostly solves the alt spamming during an attack/siege though not quite solve the problem with indestructible objects blocking your exit. Imagining someone placing a small set of statues to trap someone inside their house

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Moving just killed bodies
Other things that would help is make it so 1 UA has a weight of 0 (so u can punch them with 0 attack and still kill them, though this might be a problem unique to me because im MC based and only have 75 UA >.>) and giving a ram more soak so they can't alt spam and try to destroy ur ram (im looking at u winterfags).Patchouli_Knowledge wrote:This mostly solves the alt spamming during an attack/siege
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Moving just killed bodies
I'm pretty sure that 1UA has attack weight of 0 at least, since my alt couldn't punch me on the move.
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Moving just killed bodies
Not just you JC. Alt waves can soak up the hits pretty well.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Moving just killed bodies
I was talking about defensive weight. I punched an alt with 1 UA with my 75 UA for like 40% of his defense with like 10% attack or so. But ya, ur right about the offensive weight.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.