Moving just killed bodies

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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jordancoles
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Moving just killed bodies

Post by jordancoles »

I know it's been suggested but as I currently stand on a dead body unable to get into the minehole I ask myself, why can't we do this @.@
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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Kaios
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Re: Moving just killed bodies

Post by Kaios »

If you are on a surface that allows you to sprint, try that.
ImAwesome
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Re: Moving just killed bodies

Post by ImAwesome »

jordancoles wrote:I know it's been suggested but as I currently stand on a dead body unable to get into the minehole I ask myself, why can't we do this @.@
lmao just be glad its not right in front of the door to your house...really annoying
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jordancoles
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Re: Moving just killed bodies

Post by jordancoles »

Kaios wrote:If you are on a surface that allows you to sprint, try that.
Nope, or I wouldn't be bitching :)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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DDDsDD999
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Re: Moving just killed bodies

Post by DDDsDD999 »

Make it so they last a week at the least and be liftable. The only reason the decay is so short is because you can't lift them, but at this point it really dosen't matter, chances of getting ancestor's loot once the hostile threat is gone is pretty low.
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Patchouli_Knowledge
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Re: Moving just killed bodies

Post by Patchouli_Knowledge »

This mostly solves the alt spamming during an attack/siege though not quite solve the problem with indestructible objects blocking your exit. Imagining someone placing a small set of statues to trap someone inside their house
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-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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bmjclark
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Re: Moving just killed bodies

Post by bmjclark »

Patchouli_Knowledge wrote:This mostly solves the alt spamming during an attack/siege
Other things that would help is make it so 1 UA has a weight of 0 (so u can punch them with 0 attack and still kill them, though this might be a problem unique to me because im MC based and only have 75 UA >.>) and giving a ram more soak so they can't alt spam and try to destroy ur ram (im looking at u winterfags).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Potjeh
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Re: Moving just killed bodies

Post by Potjeh »

I'm pretty sure that 1UA has attack weight of 0 at least, since my alt couldn't punch me on the move.
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Valten21
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Re: Moving just killed bodies

Post by Valten21 »

Not just you JC. Alt waves can soak up the hits pretty well.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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bmjclark
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Re: Moving just killed bodies

Post by bmjclark »

I was talking about defensive weight. I punched an alt with 1 UA with my 75 UA for like 40% of his defense with like 10% attack or so. But ya, ur right about the offensive weight.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

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