Fair point.bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
Ender's Client with Radars/Highlighter
Moderator: Phades
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Ender's Client with Radars/Highlighter
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Ender's Client with Radars/Highlighter
I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Ender's Client with Radars/Highlighter
That is not what's wrong, what's wrong is the game mechanics. If the client wasn't open-source only a handful of people would have modded clients (yes, you don't need open source for modding) and those people would have an edge over everyone else. By having an open-source client the barrier to entry for creating mods is a lot lower, which is good. So basically, the game mechanics need to be revamped to discourage modding.cobaltjones wrote:I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Ender's Client with Radars/Highlighter
Not if there's also auto-aggro. In that case best ping wins. But really, I think this would be excellent for highlighting just how stupid the fast travel system is.bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Ender's Client with Radars/Highlighter
This.ArvinJA wrote:That is not what's wrong, what's wrong is the game mechanics. If the client wasn't open-source only a handful of people would have modded clients (yes, you don't need open source for modding) and those people would have an edge over everyone else. By having an open-source client the barrier to entry for creating mods is a lot lower, which is good. So basically, the game mechanics need to be revamped to discourage modding.
This.Potjeh wrote:I think this would be excellent for highlighting just how stupid the fast travel system is.
But definitely not this.cobaltjones wrote:I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Ender's Client with Radars/Highlighter
Eh, the chances are small enough as it is.bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Ender's Client with Radars/Highlighter
You'd be surprised 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: Ender's Client with Radars/Highlighter
I actually think its a great idea! Infact, I'll decided to do a proof of concept. I'm no java programmer, but after some time I came up with thisbmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
simple implementation. Someone else should improve upon it.
In the new ender client under minimap.java change..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
g.chcolor();
}
to..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
String[] action = {"theTrav", "hearth"};
UI.instance.mnu.wdgmsg("act", (Object[])action);
g.chcolor();
}
Its very simple, and buggy (won't be able to move at all if you go to our hf and someone no kinned is around).
But its just a simple proof of concept.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Ender's Client with Radars/Highlighter
brb, putting invincibility button in my client.algeralith wrote:I actually think its a great idea! Infact, I'll decided to do a proof of concept. I'm no java programmer, but after some time I came up with thisbmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
simple implementation. Someone else should improve upon it.
In the new ender client under minimap.java change..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
g.chcolor();
}
to..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
String[] action = {"theTrav", "hearth"};
UI.instance.mnu.wdgmsg("act", (Object[])action);
g.chcolor();
}
Its very simple, and buggy (won't be able to move at all if you go to our hf and someone no kinned is around).
But its just a simple proof of concept.





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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Ender's Client with Radars/Highlighter
Use code tags!
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll