World 6 Mapping

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syvelocin
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Joined: Tue Nov 08, 2011 12:49 am

Re: World 6 Mapping

Post by syvelocin »

algeralith wrote:I sent all the uploads through, it added about 10,000 tiles.
I'll fix any artificating when I get a chance, just pm me them.

Hoping to introduce some new changes tomorrow (We'll see)


Yay! I can finally find some sand now that I'm on the map ^_^
algeralith
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Joined: Tue Mar 16, 2010 2:26 am

Re: World 6 Mapping

Post by algeralith »

Sending alot of uploads through right now, I imagine alot of mis-matching will occur due to the amount. I'll fix them as I see them.
algeralith
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Re: World 6 Mapping

Post by algeralith »

Ok, map should be up to date now. Just continue to post any big screw ups, and I'll fix them.
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Flame
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Re: World 6 Mapping

Post by Flame »

ok then i can confirm that all mmy maps sent to you during the time, aren't up. I wonder what went wrong.
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borka
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Re: World 6 Mapping

Post by borka »

Lots of mismatches in central grid atm...middle east looks very confusing too...
Last edited by borka on Fri Dec 23, 2011 11:06 pm, edited 1 time in total.
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algeralith
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Re: World 6 Mapping

Post by algeralith »

Flame wrote:ok then i can confirm that all mmy maps sent to you during the time, aren't up. I wonder what went wrong.


I see 4 of your uploads that went through. 3 of them matched up, the only one that didn't only was the smallest upload. No idea
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borka
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Re: World 6 Mapping

Post by borka »

at zoom = 7

(-4,20) same as (-20,28) :lol: (can't be enough nice pavings around?)

also (-8,24) = (-24,32)
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ArvinJA
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Re: World 6 Mapping

Post by ArvinJA »

borka wrote:Lots of mismatches in central grid atm...middle east looks very confusing too...

Middle east is always confusing.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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borka
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Re: World 6 Mapping

Post by borka »

Lol - that's why i wrote it that way...

very funny too (zoom 7) : (20,8) - new Landscape mudswamps...
Last edited by borka on Fri Dec 23, 2011 11:31 pm, edited 1 time in total.
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algeralith
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Re: World 6 Mapping

Post by algeralith »

borka wrote:at zoom = 7

(-4,20) same as (-20,28) :lol: (can't be enough nice pavings around?)

also (-8,24) = (-24,32)


Always check on zoom 9. As I fix things, I don't regenerate the upper zoom levels right away (Don't want to kill the cpu). They'll get remade eventually

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