I am not mad, nor am I raging. You are reflecting your own emotions onto others.
You told us exactly those things in IP btw. Potjeh was explaining to you in detail why the game has gone to hell. You are only responding with: "But yesterday I had such fun tracking some guys, all is super haha. You are such a baby, Potjeh."
I did do much more for this game than you ever will. You really are nothing but an arrogant little kid that is so caught up in some pseudo-emo thoughts that he considers himself grown up. Then mommy calls that dinner is ready and the world is good again.
Well, in case you need to rage more at me I will give you a little time out. I am tired of your constant attacks.
Do not pass go - Auto-aggro/Auto-logout
Moderator: Phades
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
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Monkeytofu
- Posts: 372
- Joined: Mon Jun 28, 2010 11:41 am
- Yahoo Messenger: tpilolbuggy
- Location: Texas
Re: Do not pass go - Auto-aggro/Auto-logout
inb4 script/ mod that casts autohearth every time a character is doing nothing, resets it before timer is done if no one in range.
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Do not pass go - Auto-aggro/Auto-logout
Yes i want to kill people who try to use bullshit clients. Problem?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Do not pass go - Auto-aggro/Auto-logout
burgingham wrote:<Threatening to use mod powers on Nao because he's a mod and i am not. Therefore if he can't win an argument and wont get off my cock, clearly he's gonna ban me.>
That post ? where i talk about my fun time tracking?Potjeh wrote:So how's killing Winterfell guys going for you? People can and do use combat alts for leaving scents, and you'll *never* catch those out unless they're going on a raid, in which case there'll be at least a dozen of them together.NaoWhut wrote: The game isn't in as bad a shape you'd think it is, there
are flaws with hearth vaults seeing as the owners will be
online at some point, but with autoheath/log/agro, what
are you gonna do about them?
Silly, they'll just use their counterram to break your longwall and get to your repaired ram before it's done drying. If push does come to shove, though, they can always just move their hearths to one of their other twenty vaults.There are flaws with making a brickwall and setting counter
rams because i could make a ram far out, roll it in and repair
it/longwall it all the while, then break in and use the enemy's
counter rams to break into their plots.
Not to mention that it's piss easy to make a vault impervious to this tactic with statues, while making it technically legal. Just find a two tile wide canyon between cliffs and block it with one statue and one brick cp every three tiles. Make 14 of these blocks and your vault can't be broken into in less than two weeks even if you don't log in at all to take defensive measures, so even murder scents will expire before they can get to your hearth.
But it's not like you need to make your vault technically legal, the world is full of illegal vaults that can't be rammed at all and nothing is happening to them.So there's nothing wrong with the system as long as you can kill stupid people?Random raiders are far too gulible and will attack anything that
looks believably helpless. Use their mindset to kill them.Yes, clearly I am the one here that can't push ideas to their logical conclusion.(there are numerous variations here that could ensure
a clean sweep of your oppenents, but i'm not gonna tell you
those just because you cant think of them yourself)
I guess you just don't know very many people that would share their strategies with you. Gee, I wonder why that could be...The abuse of alts is an issue, though i dont honestly know anyone
that uses alts to the point where character development is useless..
Lulz.Also, i'm sorry Avu, but vaults make you anything but anonymous...
in w3 you knew perfectly well that Black Helicopter Base was AD, and
in this world you know perfectly well Victoria is CK, the dual mountain
vaults are AD, RoK has a few island vaults, BHB is again AD, and others
i could easily find out just by askin the people who have tracked to
other vaults.
after me telling you guys how i can now chase people
down forever because of things i know of the combat
system and you guys completely ignored me and went
on about how the game's trash?
if you'd like i could just copy the entire topic, seeing
as it was a load of attacks on me anyway, i could add
to yours ^^


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Sarchi
- Posts: 2517
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- Location: 109, -37
Re: Do not pass go - Auto-aggro/Auto-logout
You may think you win this time, but next time we shall prevail!
The shitstorm will be autohearth times a thousand!
Ainrun shivers in their feet to think of the day when the workers' revolt happens and pvp is abolished forever!
The shitstorm will be autohearth times a thousand!
Ainrun shivers in their feet to think of the day when the workers' revolt happens and pvp is abolished forever!
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Do not pass go - Auto-aggro/Auto-logout
aha...NaoWhut wrote:combat combat combat...I rock and doesn't afraid of anything
Go ahead and copy the topic. Potjehs thoughts are at least interesting to read.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Do not pass go - Auto-aggro/Auto-logout
What about a mod that warps to idol.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Do not pass go - Auto-aggro/Auto-logout
Theres a delay on porting to village too.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Do not pass go - Auto-aggro/Auto-logout
@Burgi
No thanks bro, you're not worth my time
I'mma finish this raid then go to bed
Nigh' nigh' burgi! Enjoy Terraria!
No thanks bro, you're not worth my time
I'mma finish this raid then go to bed
Nigh' nigh' burgi! Enjoy Terraria!


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RMM
- Posts: 12
- Joined: Wed Nov 09, 2011 11:49 am
Re: Do not pass go - Auto-aggro/Auto-logout
Damn, I wanted to travel to a village since there was finally some assurance of safety but it sounds like I just missed my chance. I wish it were possible to move characters around without risking unprovoked certain death by distant strangers. Sometimes I get the impression this game is a great simulation of what the historic world would be like if everyone were a violent psychopath. The players are as much at fault as the system is.
Anyways, I don't believe this is likely anything new aside from being publicly available.
Anyways, I don't believe this is likely anything new aside from being publicly available.