Recent changes

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Sarchi
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Re: Recent changes

Post by Sarchi »

Valten21 wrote:Good job ass hole.
Stay tuned.
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Koya
Posts: 520
Joined: Fri Feb 26, 2010 2:01 am
Location: Ukraine, Lviv

Re: Recent changes

Post by Koya »

I don't surprized by Jorbs and Loftars "fixes" ingame...
The easiest and most effective way to fix crossroad locking rams, is make crossroads impossible to SHIFT-place. If they will be set only in the center of tile, then there will be gap that cannot be closed. And nobody will abuse it.

PS Lets be glad they are not doctors... or they will be cutting people an leg because of thorn in it. It also way to solve problem, but that make an new one much bigger.
ThunderCat
AD City Lawspeaker
=================
Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
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Koru
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Joined: Sat Aug 07, 2010 11:06 am

Re: Recent changes

Post by Koru »

Like I said before, action brings reaction and that is what I was thinking about autohearth. Again, those changes are hitting weaker players, I can't understand the purpose why they were implemented without thinking about influence on the other aspects of the game.
N0N33DaLLy
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Joined: Mon Mar 28, 2011 9:03 pm

Re: Recent changes

Post by N0N33DaLLy »

Lman8786 wrote:no one even uses strongboxes for storage anyways, thats what our nice LCS are for.
I use ._.
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bmjclark
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Location: Ontario, Canada

Re: Recent changes

Post by bmjclark »

I used um for storage of gold and silver in world 5. Though the use of it is limited enough that it probably has no place in the game cause it'll just be abused.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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ramones
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Re: Recent changes

Post by ramones »

Koru wrote:Like I said before, action brings reaction and that is what I was thinking about autohearth. Again, those changes are hitting weaker players, I can't understand the purpose why they were implemented without thinking about influence on the other aspects of the game.
Probably thoughts were at little players too, but I guess at devs the weight of strong people abusing game or weak people being punished was on left side that is why this decision. I just don't see reason why they wouldn't listen to some of good suggestion made by players who are playing this alpha game.

@bmjclark: its so much unconvenient to store shit in sbox than having an alt, its simply not worth :)
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
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W5 - Pandemonium
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CaptainMidget
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Joined: Mon Aug 08, 2011 4:54 am

Re: Recent changes

Post by CaptainMidget »

"Oh no! Someones coming. Quick, Hearth with my boat away"

10 seconds later

>Rage on forums about how you died.

---

But seriously, 10 seconds is a bet excessive. And the 2nd change is pure stupidity.
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bmjclark
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Re: Recent changes

Post by bmjclark »

Either 3-5 seconds, or you just can't hearth with an unkinned player (would cause issues cause, for example, i have half of the enemy faction of our town kinned) in render distance would of been fine imo.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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CaptainMidget
Posts: 575
Joined: Mon Aug 08, 2011 4:54 am

Re: Recent changes

Post by CaptainMidget »

bmjclark wrote:Either 3-5 seconds, or you just can't hearth with an unkinned player (would cause issues cause, for example, i have half of the enemy faction of our town kinned) in render distance would of been fine imo.
It should be 3 seconds. The other option will get to many "noobs" killed though. You blood thirsty people ;)
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quasist
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Re: Recent changes

Post by quasist »

Koya wrote: Lets be glad they are not doctors... or they will be cutting people an leg because of thorn in it. It also way to solve problem, but that make an new one much bigger.
All are all volunteers to that process after all ^_^ In sandbox game players are the content
Last edited by quasist on Wed Dec 28, 2011 10:58 am, edited 1 time in total.
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