Darkness

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Gaiadin
Posts: 228
Joined: Sat Sep 12, 2009 6:49 am

Darkness

Post by Gaiadin »

Why does it have to be so dark? It's an incredible pain to play during in-game night. It's also a huge strain on the eyes of the players trying to squint to see the boogeymen hiding in the trees. Couldn't we maybe lighten the tint just a bit?
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Jfloyd
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Joined: Tue Jun 09, 2009 3:51 am

Re: Darkness

Post by Jfloyd »

Torches my friend. OR Miners helmets.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Peter
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Re: Darkness

Post by Peter »

Both of which are annoying to maintain. Just think of it as Jorb's way of saying "I hate everybody in your timezone. So there."
Surprise.
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Laremere
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Joined: Fri May 29, 2009 9:02 pm

Re: Darkness

Post by Laremere »

Night happens three times a day.

Also,
Jfloyd wrote:Torches my friend. OR Miners helmets.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Darkness

Post by theTrav »

I tend to agree on this one.

While I like the lighting effects, I find playing in the darkness hurts my eyes and I rarely make the effort to maintain proper light sources.
Mining helmets use my precious helmet slot, and torches cost linen, which all goes to the march of the banners.

Perhaps darkness could be implemented as just a blue overlay rather than a total reduction in light.
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juhubert
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Re: Darkness

Post by juhubert »

i rather like the concept of darkness, it ads a nice touch of realism into gaming.

and its not always pitch black, as there are moon phases.

theres only *grabthenextbestassdarkness* when its around new moon.

and the lightsources makes sense either.

the only think i could think of, would be probably a herb or the well known cavebulb, to make some kind of "night vision"- potion out of it.

anyway, i think, that near total darkness might be a hint from devs, to get out and have a rl, while not seeing ingame ;)
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warrri
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Joined: Fri Aug 28, 2009 5:55 pm

Re: Darkness

Post by warrri »

juhubert wrote: and the lightsources makes sense either.
I dont think many people use lightsources at night. It could really be a bit lighter. lightsources would still be used for the only thing they are used now: mining and cave exploring.
I even fucking changed my mirc setup from Blackletters on white background to viceversa because of this. :(
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juhubert
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Re: Darkness

Post by juhubert »

warrri wrote: I dont think many people use lightsources at night. It could really be a bit lighter. lightsources would still be used for the only thing they are used now: mining and cave exploring.
I even fucking changed my mirc setup from Blackletters on white background to viceversa because of this. :(
same with me. i only use torches, and only in mines (not now, but i used to ;) ) or caves.

the rest of the night i stumble through the dark forest like everyone else, in hope, not to get molested :D

but as i mentioned before, i like the realistic touch and its not that dark every time, according to moon phases.

also it makes walking through the forrest more thrilling ^^
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joojoo1975
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Re: Darkness

Post by joojoo1975 »

campfire 4TW!!

when i have to do work at night, i enpty my inv. and go fill it with branches. then i make a perimeter of about 4 or 5 fires in my working area. WallaaaaH!

no more squinty eyes


YA!!!!



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theTrav
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Re: Darkness

Post by theTrav »

joojoo1975 wrote:campfire 4TW!
Not so much when you're hunting/lumberjacking/traveling/chasing moths/cows/sheep

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