Fuck all those crappy other ideas that popped into your head. do thisjorb wrote:Or maybe, what if we removed teleport completely?
-
xXGhostxX
- Posts: 481
- Joined: Sun Jun 26, 2011 4:09 pm
Re: Recent changes
-
Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Recent changes
Go back to bed, and take teleportation with you!
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Recent changes
Agreed
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
samual82
- Posts: 83
- Joined: Thu Jun 17, 2010 11:57 pm
Re: Recent changes
oh!, godfisty ainran and DiS
please?
it would be like removing pedophiles from a school yard
having said that, everyone says alot of bad things about pedophiles, but at least they do the speed limit in school zones
sry jordan
please?
it would be like removing pedophiles from a school yard
having said that, everyone says alot of bad things about pedophiles, but at least they do the speed limit in school zones
sry jordan
-
xXGhostxX
- Posts: 481
- Joined: Sun Jun 26, 2011 4:09 pm
Re: Recent changes
barracuda546 wrote:i dare you tojorb wrote:Or maybe, what if we removed teleport completely?

Everyone enjoy teleporting while it lasts. Barracuda just dared the most arrogant person in this game
-
Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Recent changes
Pretty sure burg's offered to do that.jorb wrote:Or what if I randomly decided to go godfist something, just for sport and fun?
Oh, but it does change a lot of things...for the worse. Now it's impossible to defend ballclay nodes.No clue what the drama is about but I stand by the crossroad change under any and all circumstances. Crossroads being a few branches and some dreams is was and will always be retarded regardless of what detrimental effects it may admittedly have on the present gamestate where plenty of cheap crossroads are already established.
Of course, this isn't something that I'd expect for people who have never been apart of any significant factions like Sodom to comprehend. All I see now are a bunch of newfags and idiots who know next to nothing.
Of course, if you really wanna break the game further, we should collaborate. I have some pretty...interesting ideas, to say the least.
All of your veterans have permanently left the game already.go play something else if you don't like it.
Wakfu's not available at the moment.
Last edited by Sarchi on Thu Dec 29, 2011 5:54 am, edited 1 time in total.
-
ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Recent changes
The issue is more with the negative effects it has on lower class players who have difficulty gaining access to the metals required. There should be an alternative method to solving crossroads spam. Admittedly this is (in loose terms) in alpha state, so these things should be addressed now.jorb wrote:No clue what the drama is about but I stand by the crossroad change under any and all circumstances.
I cannot speak for everyone, but I encourage you to experiment all you want with the game mechanics to find some balance. Another thing to keep in mind is to continue experimenting even after what you find to be a "suitable fix", for the possibility of finding an even better one.jorb wrote:Since all we hear are complaints about how broken the world and the game and the siege mechanics presently are, no one should mind the slightest if we decide to run some experiments to see what we can do about that. Long live the perpetual alpha, and go play something else if you don't like it.
In the later months of a world, it would essentially remove the effectiveness of vaults as long as 2 large opposing factions have access to brickbashers.jorb wrote:While we're on the subject, I wonder what bringing back brick-bashing would change....
Haven and Hearth in it's current state isn't suited for the removal of teleportation. Before revising this topic, first assess how every aspect of gameplay is changed by the removal of teleportation instead of just going ahead and removing it.jorb wrote:Or maybe, what if we removed teleport completely?
Inactive
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Recent changes
To be fair, protecting a clay spot with crossroads is an abuse, even if it is the only way
.
Should totally bring back brick bashing, just make it take a fucking long ass time
Should totally bring back brick bashing, just make it take a fucking long ass time
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Recent changes
So is mindlessly griefing a resource node, but I wouldn't expect you faggots to get that through your thick skulls to begin with.bmjclark wrote:To be fair, protecting a clay spot with crossroads is an abuse, even if it is the only way
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Recent changes
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.