Recent changes

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samual82
Posts: 83
Joined: Thu Jun 17, 2010 11:57 pm

Re: Recent changes

Post by samual82 »

did not mean a raft..... rafts are one of my most hated methods of travel, and if i ever had to trade by wagon and raft, you can bet money I would spend time with sir python and automate it

and or just not do it, i'm not that motivated, more motivated to get off my lazy ass and drag my catamaran to the marina, or read a book instead. i cant see raft trading ever being a good alternative for the casual player, which, while i have been very active(my wife hates me) this holiday, when another shut down starts, or some contracts come in, it goes back to very casual. I cant imagine many people are in much of a different frame of mind/situation
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Recent changes

Post by Potjeh »

Just Do It!
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sabinati
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Re: Recent changes

Post by sabinati »

samual82 wrote:did not mean a raft..... rafts are one of my most hated methods of travel, and if i ever had to trade by wagon and raft, you can bet money I would spend time with sir python and automate it

and or just not do it, i'm not that motivated, more motivated to get off my lazy ass and drag my catamaran to the marina, or read a book instead. i cant see raft trading ever being a good alternative for the casual player, which, while i have been very active(my wife hates me) this holiday, when another shut down starts, or some contracts come in, it goes back to very casual. I cant imagine many people are in much of a different frame of mind/situation
typical trades do not require the amount of volume that a wagon is capable of carrying.
samual82
Posts: 83
Joined: Thu Jun 17, 2010 11:57 pm

Re: Recent changes

Post by samual82 »

ahh, but in a world without teleporting, every village would be a specialty village, one people would be clay, making nice tree plant pots etc, one a soil trader, assorted mining towns, not many people could evolve their situation past meagre without serious trading of wares.... then again i guess your right, i think i had brick deliveries in mind when i thought that up, but they dont have to be anything above q1... at least until brick bashing is considered again, and then probly still q1

Nike!
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Flame
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Joined: Thu Oct 08, 2009 5:03 pm

Re: Recent changes

Post by Flame »

Things to do in order to remove travel.

1 - Less stamina lose when you walk, and equip to lower the stamina lost in hard terrains.
2 - Horses
3 - Large doors to give a sense to Ox carts
4 - Roads with bridges.


Once we can travel in game there will no need to meta travel anymore, so, do not dream and do not suggest to devs another way to ruin this game.
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Recent changes

Post by burgingham »

samual82 wrote:ahh, but in a world without teleporting, every village would be a specialty village,
if only that were true. The game needs a lot more features for that to become reality.
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Jackard
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Re: Recent changes

Post by Jackard »

Flame wrote:3 - Large doors to give a sense to Ox carts
AFAIK this is already possible, it's just really expensive for poors!
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burgingham
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Re: Recent changes

Post by burgingham »

It is also more of an exploit than a feature.
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Flame
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Re: Recent changes

Post by Flame »

yes i built it. But honestly is really an exploit. I cant consider it a dev update.
dra6o0n
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Joined: Tue Aug 24, 2010 3:11 am

Re: Recent changes

Post by dra6o0n »

Well if you want traveling without teleporting, why not have 'shallow water' between rivers in some area?

So there's a small chance that the land you are on is connected to another land.

Horses would actually be a good addition simply because it makes the most sense.

Fastest traveling, and may even bring forth mounted combat ideas.
Horses has many functions like the Ox, but less power and more speed.

Typically if you use the deer as a template to draw the horse it might work?

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