
May I present to you, Reparelcatnet. 'Cuz every game needs its own overly-complicated sword.
Right?
Right..?
Moderator: Phades

I like it, the handle could be a little longer and the blade seems a little crooked but other than that nice designSacreDoom wrote:
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

I've been working on all that last week. Basic terrain objects and terrain tiles, character sprites and basic HUD are drawn. I just post this stuff here because I think it's more interesting than staring at a ton of little collections of rocks, trees and shrubs.cobaltjones wrote:Shouldn't you be working on the core game sprites? Tiles sets, character sprites, landscape objects?
Seems like you're just making a bunch of equipment/inventory drawings, which seems backwards from a development standpoint.



Bottleneck