Daji's Graphic mod V.1.00
Moderator: Phades
-
arkanit
- Posts: 1
- Joined: Sat Jan 07, 2012 5:27 pm
Re: Daji's Graphic mod - textures please
I think that the default fence looks better, I would advise it remake 
-
SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Daji's Graphic mod - textures please
...I don't even..
-
Blizzer
- Posts: 77
- Joined: Wed May 04, 2011 6:09 am
Re: Daji's Graphic mod - textures please
Awsome Work Daji I lov ju <3
-
Monkeytofu
- Posts: 372
- Joined: Mon Jun 28, 2010 11:41 am
- Yahoo Messenger: tpilolbuggy
- Location: Texas
Re: Daji's Graphic mod - stone interface
Oh man this great. If the other animals reskins others doing go through as well almost all of the terrible vanilla art will be replaced.Daji wrote:Ok let's try this again
texturing so hard still it's break the very foundation of the ground, or else, I add to make more more more more more thingies before my eyes stop to bleed
![]()
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Daji's Graphic mod - textures please
so tiles will have a center it has to be an odd number.cobaltjones wrote:Texturing is hard in Haven because jorb's a turd and for some reason made all the tiles 11x11 instead of something nice and even.
That said, the stone texture looks really really good (although might be a little too detailed to the point where it's distracting in high volume).
-
Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - textures please
Indeed, but I don't figure how many pixels there is really in each tiles
The "lame" things is the numbers of transitions to do, instead of using a mask or an alpha channel
The seems there are only an average of 3 variations of each soil/terrain, but the transitions are 3 x every possibilities, so near sixty
The main problem is because to achieve a seamless terrain and do that with a nice texture is hard
The "lame" things is the numbers of transitions to do, instead of using a mask or an alpha channel
The seems there are only an average of 3 variations of each soil/terrain, but the transitions are 3 x every possibilities, so near sixty
The main problem is because to achieve a seamless terrain and do that with a nice texture is hard
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Daji's Graphic mod - textures please
i was trying to understand your problem but i lost myself in the words.
...transition?
...center?
Am i the only one that still make texture in loop in a square and nothing more O_o?
Sigh ç_ç i feel so old.
...transition?
...center?
Am i the only one that still make texture in loop in a square and nothing more O_o?
Sigh ç_ç i feel so old.
-
Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - textures please
you're still right in the methods but it's not a "real" texture like in a 3d engine : nothing square, the graphic are like they appear on the screen, a 2d iso tileset
like that for the principe or that for the example

like that for the principe or that for the example

-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Daji's Graphic mod - textures please
yeah, but then what's this Transition you're talking about?
Edit: Don't told me that you're simply meaning..how many border solution you need. Oh.
Anyway to fastly discover how much pixel is a tile, draw a paint red borded tile and each pixel of a border, draw a different color dot. You'll know where the tile end looking at the last color it show to you.
Edit: Don't told me that you're simply meaning..how many border solution you need. Oh.
Anyway to fastly discover how much pixel is a tile, draw a paint red borded tile and each pixel of a border, draw a different color dot. You'll know where the tile end looking at the last color it show to you.
-
Integral
- Posts: 17
- Joined: Sun Jul 11, 2010 6:53 am
Re: Daji's Graphic mod - textures please
Loving the work so far, and I'm on pins and needles waiting for the mulberry tree to be up for download!
I'm nuts over the floor tiles too, I'd love to see what you could do with animals.
I'm nuts over the floor tiles too, I'd love to see what you could do with animals.

