Hi there
I was wondering if the game works using the java that is in the Android OS. I recently bought a tablet and most simple java based games work but H&H doesn't.
Does anyone have any idea how to make this work. Also, what kind of java does the game use (jre, j2somehing etc..)?
Java Android tablet support
Moderator: Phades
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Java Android tablet support
Use.
The.
Fucking.
Search.
Function.
The.
Fucking.
Search.
Function.
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Java Android tablet support
I have. 3 months ago some people said it might work but they didn't mention how. That's why I'm asking.
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Java Android tablet support
As I know it's normal Java that games run on.
Not all android's are supporting Java. For example some Samsung cannot run native Java code, but you can get around that. I actually managed to get game written with Java library running on my Samsung Galaxy Note.
I doubt this game would run on android, because it's not programmed for mobile resolutions (dunno how to say, english not native language, but every phone or android device has different resolution and you need to keep that in mind when you are writing code).
Not all android's are supporting Java. For example some Samsung cannot run native Java code, but you can get around that. I actually managed to get game written with Java library running on my Samsung Galaxy Note.
I doubt this game would run on android, because it's not programmed for mobile resolutions (dunno how to say, english not native language, but every phone or android device has different resolution and you need to keep that in mind when you are writing code).
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Java Android tablet support
Two words: OpenGL support.
http://developer.android.com/guide/topi ... pengl.html
HnH uses JOGL for OpenGL support.
Just to note: HnH could probably support other OpenGL APIs, but it would require a major code rewrite.
http://developer.android.com/guide/topi ... pengl.html
HnH uses JOGL for OpenGL support.
Just to note: HnH could probably support other OpenGL APIs, but it would require a major code rewrite.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.