Fish Ponds/Formable water spots (A cont. of Small Lakes)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Pwny
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by Pwny »

oh dear, a pond would be a lovely idea ._. wonder what the contras are not to introduce that.... :)
samual82
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by samual82 »

terraforming shallow water... man i would love this, alot of cities would turn into 'venice', token moats, even if they somehow allows the making of deep water, you could counter it by allowing people to build bridge/jetty sections, easily destroyable, then mix it up with a brick version, you could close off rivers and lakes then and create closed nations

nearly makes one want to get back into C and dev something
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jordancoles
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by jordancoles »

I still say this and the fishpond are the best ideas ever. :lol:
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zmurrell
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by zmurrell »

I am pretty late on this but heres what i think, pond should have a limited size and if you add deep water add an option like fill pond and you can either fill it with sand of dirt
samual82
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by samual82 »

no limit!!, haha i would think i'd attempt to make a small ocean with a city made of islands in the middle
Malkreath
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by Malkreath »

Give this and bridges and we can recreate venice
+1

Now we just need oceans and off-coast boats to recreate discovery era
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jordancoles
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by jordancoles »

Malkreath wrote:Give this and bridges and we can recreate venice
+1

Now we just need oceans and off-coast boats to recreate discovery era
Bridges will never happen but this is hopefully possible
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jordancoles
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by jordancoles »

loftar wrote:
jordancoles wrote:Also just wondering while you're here what your opinions of teraformable shallow water or self maintained fish ponds are?
My opinion is that that would be a lot of fun, but that I unfortunately can't think of any reasonable implementation that wouldn't require adding global fluid dynamics for the whole game world. :)
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TeckXKnight
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by TeckXKnight »

jordancoles wrote:Bridges will never happen but this is hopefully possible
So I'm not exactly savvy on the engine re-write that loftar is doing but it may be possible to implement that once hes done that? Maybe? I don't really know, I'm talking out of my ass. It just strikes me that if the engine is being rewritten it becomes a possibility again.
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jordancoles
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Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Post by jordancoles »

TeckXKnight wrote:
jordancoles wrote:Bridges will never happen but this is hopefully possible
So I'm not exactly savvy on the engine re-write that loftar is doing but it may be possible to implement that once hes done that? Maybe? I don't really know, I'm talking out of my ass. It just strikes me that if the engine is being rewritten it becomes a possibility again.
Well, Loftar's favourite response has always been that "the engine doesn't support it" so I'd assume that if he were to do an overhaul he'd work on that
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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