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Pwny
- Posts: 17
- Joined: Wed Dec 28, 2011 1:27 am
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
oh dear, a pond would be a lovely idea ._. wonder what the contras are not to introduce that.... 
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samual82
- Posts: 83
- Joined: Thu Jun 17, 2010 11:57 pm
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
terraforming shallow water... man i would love this, alot of cities would turn into 'venice', token moats, even if they somehow allows the making of deep water, you could counter it by allowing people to build bridge/jetty sections, easily destroyable, then mix it up with a brick version, you could close off rivers and lakes then and create closed nations
nearly makes one want to get back into C and dev something
nearly makes one want to get back into C and dev something
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
I still say this and the fishpond are the best ideas ever. 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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zmurrell
- Posts: 754
- Joined: Wed May 11, 2011 10:59 pm
- Location: usa
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
I am pretty late on this but heres what i think, pond should have a limited size and if you add deep water add an option like fill pond and you can either fill it with sand of dirt
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samual82
- Posts: 83
- Joined: Thu Jun 17, 2010 11:57 pm
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
no limit!!, haha i would think i'd attempt to make a small ocean with a city made of islands in the middle
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Malkreath
- Posts: 24
- Joined: Mon Jan 16, 2012 7:23 pm
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
Give this and bridges and we can recreate venice
+1
Now we just need oceans and off-coast boats to recreate discovery era
+1
Now we just need oceans and off-coast boats to recreate discovery era
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
Bridges will never happen but this is hopefully possibleMalkreath wrote:Give this and bridges and we can recreate venice
+1
Now we just need oceans and off-coast boats to recreate discovery era
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
loftar wrote:My opinion is that that would be a lot of fun, but that I unfortunately can't think of any reasonable implementation that wouldn't require adding global fluid dynamics for the whole game world.jordancoles wrote:Also just wondering while you're here what your opinions of teraformable shallow water or self maintained fish ponds are?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
So I'm not exactly savvy on the engine re-write that loftar is doing but it may be possible to implement that once hes done that? Maybe? I don't really know, I'm talking out of my ass. It just strikes me that if the engine is being rewritten it becomes a possibility again.jordancoles wrote:Bridges will never happen but this is hopefully possible
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)
Well, Loftar's favourite response has always been that "the engine doesn't support it" so I'd assume that if he were to do an overhaul he'd work on thatTeckXKnight wrote:So I'm not exactly savvy on the engine re-write that loftar is doing but it may be possible to implement that once hes done that? Maybe? I don't really know, I'm talking out of my ass. It just strikes me that if the engine is being rewritten it becomes a possibility again.jordancoles wrote:Bridges will never happen but this is hopefully possible
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
