Server issues: New server

Announcements about major changes in Haven & Hearth.
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TheMap
Posts: 69
Joined: Tue May 18, 2010 4:01 am

Re: Server issues: New server

Post by TheMap »

Sign decay 2 days on a claim, 1 day off a claim
Log decay (boards, blocks) 8 hours on a claim, 2 hours off

Save us some stress on the server
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Server issues: New server

Post by jordancoles »

danvath wrote:People still do a lot of fencing with boat hunting because say you are a hermit and want to hunt a fox. It may keep running away and you never kill it, which means you wasted your time, but if you fence it in you can kill it without a problem. Now there is say 4+ signs just sitting there because that person is not worried about destroying those fences because now they are worth nothing to them. You wouldn't have to change all this extra stuff you talk about, just let the sign class inherit decay from whatever the main class is that defines decay like other items, and then use a if statement to check for if the item is being used or not, and if it is not being used then it gets decay added each tick of decay checking. Now no more signs hogging up data, and if it works properly just a few lines added maybe a hours worth of work, unless there is some other variable/class that confuses the system into thinking its a sign as well.
Again the solution to this is, if you have no weapon just call down thunder 6 times for knocking its teeth out, turn on sprint and when it starts to run you WILL catch up. If you're unable to sprint then simply try to pull it onto grassland or better yet look for another fox, 3 mins of boating and you'll see an easier target. Gets even easier if you have a sword, 2 IP and one sting will always kill even with 2 MC
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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sabinati
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Re: Server issues: New server

Post by sabinati »

hey noobs, they did a global purge of signs once and it didn't do shit*, so shut it.

*except piss off avu
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Server issues: New server

Post by jordancoles »

sabinati wrote:hey noobs, they did a global purge of signs once and it didn't do shit*, so shut it.

*except piss off avu
I'm not talking about the lag if I was included in that, I'm talking about the general BS of signs everywhere. The only real solution is the players cleaning up after themselves. Can't bitch about it if you're a contributor etc.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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TheMap
Posts: 69
Joined: Tue May 18, 2010 4:01 am

Re: Server issues: New server

Post by TheMap »

sabinati wrote:hey noobs, they did a global purge of signs once and it didn't do shit*, so shut it.

*except piss off avu
Either way signs should decay as well as blocks and boards. Hell my palisade cornerposts decay and they was made with 10x more shit than a measly 1 branch sign.
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sabinati
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Re: Server issues: New server

Post by sabinati »

of course signs should decay, unless they're on a claim
Mastershake
Posts: 44
Joined: Wed Jan 04, 2012 2:31 am

Re: Server issues: New server

Post by Mastershake »

Hey loftar, what % is it at?
PhattieM
Posts: 1
Joined: Fri Jan 06, 2012 4:36 am

Re: Server issues: New server

Post by PhattieM »

Is the server currently down?
kaczkazdw
Posts: 7
Joined: Wed Jan 11, 2012 7:38 pm

Re: Server issues: New server

Post by kaczkazdw »

yup, transfering the data to another hdd.
Mastershake
Posts: 44
Joined: Wed Jan 04, 2012 2:31 am

Re: Server issues: New server

Post by Mastershake »

I hope it's done soon lol

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