Annoying water splash sound

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daemmonium
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Re: Annoying water splash sound

Post by daemmonium »

burgingham wrote:Seriously, stop it or I will ban you right again. Unbelievable...
Hel
(12 Posts / 33.33% of user’s posts)

Wasn't he banned already for > viewtopic.php?t=20154 ? 24 hours ban, seems like not enough
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LoonyBoy
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Joined: Fri Jun 24, 2011 3:18 am

Re: Annoying water splash sound

Post by LoonyBoy »

ccog wrote:Be realistic.

Ever been on a boat in real life? Then you yourself should know that when a solid object hits the water at a certain speed, it will sound loud. Think realistically for a moment, sure we would like to turn off all the annoying sounds in the world, but we just can't.

Lol its the ladder suggestion dude!!! Don't listeeeeeen to himmmmmm......
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Valten21
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Re: Annoying water splash sound

Post by Valten21 »

Be realistic ccoq, since when is dropping a feather into water off of a boat louder then a cow moo-ing, or someone cutting down a tree?

I agree with the OP, that water dropping sound has brought my ears to hell and wasn't even kind enough to bring them back. For some reason it has always been absurdly loud compared to everything else.
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proknah
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Re: Annoying water splash sound

Post by proknah »

1/2 of year passed.
Bump, please. :->
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Flame
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Re: Annoying water splash sound

Post by Flame »

Okay this topic maibe is a little bit...weird...

But with all the mod we have around, can't we simply change the sound by ourselfes? And maibe have a little difference between a tree that fall and a ram that smash your wall? XD
dra6o0n
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Joined: Tue Aug 24, 2010 3:11 am

Re: Annoying water splash sound

Post by dra6o0n »

If you really want to know, the loudness of the sound by default is actually on a audible level, but when you stop dropping multiple items, what the system does is 'overlap' the last sound, with a new sound for the new item, which is louder (to make it audible).

Drop 10 items and one after another the sound gets louder and louder and louder.

That and it's most likely the sound file themselves, so with a bit of archiving you can find that sound file and replace it with a softer one.

Hnh is a java based client so yeah, the sound files would be stored on the client side somewhere in the user/appdata/roaming/ or appdata/local/ folders.

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