H&H Groovy bot

Forum for alternative clients, mods & discussions on the same.

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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: H&H Groovy bot

Post by Oddity »

HELP IM A FUCKING RETARD WHO THINKS EVERYONE IS JUSTIFYING THEIR USE OF BOTS WHEN ACTUALLY I DONT HAVE A FLYING CLUE WHAT I'M TALKING ABOUT
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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TheMap
Posts: 69
Joined: Tue May 18, 2010 4:01 am

Re: H&H Groovy bot

Post by TheMap »

I never said it wasn't written in C. It requires .jar files as well. If you recall my post above says Java, C , and Paintshop Pro or w/e.

If it was written entirely in C then sure, but Java is part of it and the basis of that is in the above postings. My whole point is Java has its flaws and I was pointing out the I/O troubles with it. Tell me the server doesn't use Sun Java, or any form of java in the file structure and then you can point that out. But indeed its either wrapped in Java or some sort of Java integration is present.
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TheMap
Posts: 69
Joined: Tue May 18, 2010 4:01 am

Re: H&H Groovy bot

Post by TheMap »

Oddity wrote:HELP IM A FUCKING RETARD WHO THINKS EVERYONE IS JUSTIFYING THEIR USE OF BOTS WHEN ACTUALLY I DONT HAVE A FLYING CLUE WHAT I'M TALKING ABOUT
I can run a bot just as easily as everyone else , no one is trying to justify anything. Botting is retarded plain and simple. Its cool if you crutch on it. Its not like I cant use it as well. I used a mining bot in EVE for a few months based on pixel detection. It would warp to a belt, search for X rock, mine it until cargo bay is full then warp back to station unload and repeat. I also used AC tools in shadowbane to powerlevel alts. Macros, bots, ect are not hard. And I think you missed the whole point of my posts.

Your caps actually make you cool, no really they do. Keep on bottin brah.
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boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: H&H Groovy bot

Post by boshaw »

TheMap wrote:I never said it wasn't written in C. It requires .jar files as well. If you recall my post above says Java, C , and Paintshop Pro or w/e.

If it was written entirely in C then sure, but Java is part of it and the basis of that is in the above postings. My whole point is Java has its flaws and I was pointing out the I/O troubles with it. Tell me the server doesn't use Sun Java, or any form of java in the file structure and then you can point that out. But indeed its either wrapped in Java or some sort of Java integration is present.

Server doesn't require any type of integration with java.

Everything the client (java) sends to the server (c) is packed into a byte array.
Everything the server (c) sends to the client (java) is packed into a byte array.
The resource files are just a giant byte array, no java only stuff.

All of these byte arrays are then transformed into other primitives (uint16,int16,int32,char*[String],etc) through the use of bitwise operators

Reference: See Resource.java, Message.java, Session.java, RemoteUI.java, Utils.java (includes all methods of byte -> other primitive type and vice versa)


You can even make your own client in a whole different language and it'll still be able to communicate with the server as long as you know how networking works, people have already taken attempts at this with C# etc.
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dawidus
Posts: 64
Joined: Mon Aug 30, 2010 5:26 pm

Re: H&H Groovy bot

Post by dawidus »

It is edited by Ender's game client and Groovy Bot, which was converted by us completely. It has a lot of scripts that are useful. The most sought after script was a script to collect Curio, now it's not a problem - it is in the package.

Changelog
11.12.2011 Improved bug with search scripts.
23.12.2011 We added 64-bit version.
02.01.2012 Improved several significant errors and optimize the game, we are approaching the final version.
02.01.2012 Improved form of motion relative to the world, we've added a lot of scripts that does a dirty work for you.

Everything can be found on our website and download a bot for free.

in a few minutes will be a link
Last edited by dawidus on Tue Jan 17, 2012 12:15 am, edited 1 time in total.
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: H&H Groovy bot

Post by Oddity »

dawidus wrote:It is edited by Ender's game client and Groovy Bot, which was converted by us completely. It has a lot of scripts that are useful. The most sought after script was a script to collect Curio, now it's not a problem - it is in the package.

Changelog
11.12.2011 Improved bug with search scripts.
23.12.2011 We added 64-bit version.
02.01.2012 Improved several significant errors and optimize the game, we are approaching the final version.
02.01.2012 Improved form of motion relative to the world, we've added a lot of scripts that does a dirty work for you.

Everything can be found on our website and download a bot for free.

http://groovybot.tk/download.php
Don't register with the same info you use for H&H account if you register here. It might be A TRAP!.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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ravenguard19
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: H&H Groovy bot

Post by ravenguard19 »

dawidus wrote:It is edited by Ender's game client and Groovy Bot, which was converted by us completely. It has a lot of scripts that are useful. The most sought after script was a script to collect Curio, now it's not a problem - it is in the package.

Changelog
11.12.2011 Improved bug with search scripts.
23.12.2011 We added 64-bit version.
02.01.2012 Improved several significant errors and optimize the game, we are approaching the final version.
02.01.2012 Improved form of motion relative to the world, we've added a lot of scripts that does a dirty work for you.

Everything can be found on our website and download a bot for free.

in a few minutes will be a link
Image
Image

Because we can and we will.... die!
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: H&H Groovy bot

Post by Kaios »

TheMap wrote:i'm the map
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junus123
Posts: 10
Joined: Sat Nov 26, 2011 3:44 pm

Re: H&H Groovy bot

Post by junus123 »

How to turn on that bot ? please help me im really new :P
can u guys tell me that in steeps from downloading to log in PLX

and it's outdated for me ?!"""" when im Based on arksu client, http://code.google.com/p/hh-client/""

Ohh noooo and BUG!!!! Image
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: H&H Groovy bot

Post by Oddity »

Use the 64-bit version.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

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