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arakell
- Posts: 49
- Joined: Fri Apr 16, 2010 9:58 am
Re: a continental HnH
rather than a canoe, a dugout would be a great idea (just needs a log and an axe, can carry two people or even a single person, and no extra items)
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: a continental HnH
hmm, i was thinking a single person thing, no storage of course, i guess you'd kind of need a paddle too XDarakell wrote:rather than a canoe, a dugout would be a great idea (just needs a log and an axe, can carry two people or even a single person, and no extra items)
Oh boy, here I go cheesemaking again...
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: a continental HnH
ok to ya's who were not around before boats.
you had to have swimming and a good amount of Con to forge rivers and such.
dont get me wrong i love boats, but now peeps are boating all the time instead of workin on thier own stuff, they just boat around killin/stealin everyone's elses that's not P-claimed/walled in
boats are good but there are too many grief tactics wit em. and far too many noobs who dont read up on how to protect one's homestead/village.
you had to have swimming and a good amount of Con to forge rivers and such.
dont get me wrong i love boats, but now peeps are boating all the time instead of workin on thier own stuff, they just boat around killin/stealin everyone's elses that's not P-claimed/walled in
boats are good but there are too many grief tactics wit em. and far too many noobs who dont read up on how to protect one's homestead/village.
To Protect The Helpless From The Heartless
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hungrycookpot
- Posts: 49
- Joined: Mon Feb 21, 2011 2:00 am
Re: a continental HnH
Well really, the HnH map is a big continent? There are no really really huge bodies of water to the scale of a sea or ocean, but the map feels so heavily divided because rivers are such a huge barrier. You can't build bridges across them, like people usually do, and there are almost no rivers that can be waded across without swimming.
I think a minor change to the world gen that would help a lot is the occasional natural ford or shallow river, so you can be close to water but not require a boat.
I think a minor change to the world gen that would help a lot is the occasional natural ford or shallow river, so you can be close to water but not require a boat.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
The water depths
I just pictured an amazing hnh world in my head. It looks like this:
The world is seperated in a few continents with a pretty big sea seperating them.
Rivers flow through the continents containing shallow water (as it is now) and in the middle undeep water.
You can swim accros the undeep water without losing too much stamina (so much easier as it is now). The shallow water remains the same.
Maybe you should be able too build a little raft (for one person and no animals) which can cross undeep water but goes as slow as crawl speed. This way people shall not find any interest in going down a river with such slow vehicle and it'll be safer to scross a river without dying in a server crash
In the open sea and in lakes you can find deep water. Deep water can be crossed by boat, undeep water and shallow water can't.
The sea has a shore of shallow water and at the edge of a (pretty big) shallow water shore the deep water starts.
To make things more clear:

1= Deep water (can cross with boat, can swim)
2= Shallow water (cannot cross with boat, can walk over)
3= Undeep water (cannot cross with boat, can swim)
4= Sand
5= Forest terrain
What do you guys think if this?
The world is seperated in a few continents with a pretty big sea seperating them.
Rivers flow through the continents containing shallow water (as it is now) and in the middle undeep water.
You can swim accros the undeep water without losing too much stamina (so much easier as it is now). The shallow water remains the same.
Maybe you should be able too build a little raft (for one person and no animals) which can cross undeep water but goes as slow as crawl speed. This way people shall not find any interest in going down a river with such slow vehicle and it'll be safer to scross a river without dying in a server crash
In the open sea and in lakes you can find deep water. Deep water can be crossed by boat, undeep water and shallow water can't.
The sea has a shore of shallow water and at the edge of a (pretty big) shallow water shore the deep water starts.
To make things more clear:

1= Deep water (can cross with boat, can swim)
2= Shallow water (cannot cross with boat, can walk over)
3= Undeep water (cannot cross with boat, can swim)
4= Sand
5= Forest terrain
What do you guys think if this?
Hope you have a great day
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: a continental HnH
that's cool, i like the idea of being able to swim rivers easily, (as in, without taking a drink while moving then getting over that way)
i think that as a noob i saw rivers as a barrier, i feel like they shouldn't feel like a barrier, but a road, and once you get a boat, that's pretty much what they are, however, because there are so many rivers there's almost no reason to leave your boat for more than a minute at a time when out doing whatever it is you do.
I feel like a more land based world would make it more necessary to travel by land, i often do so just for a change of scenery, when i'm out hunting, rather than boating i'll go by land, i like to feel like a nomad.
I have little knowledge on how or if wagons are used much at all, but i think if there were large open plains type biomes in hnh they would server more of a purpose, but i think that plains aren't really fitting with the current whereabouts of the game, which is a more forest based thing, rather obviously. saying that, it would be nice to even just have some areas that aren't completely devoid of open space, hnh is like one huge forest, maybe if heaths and meadows were larger, though perhaps less strikingly coloured if that were to be the case.
i guess fewer areas of dense forest would present the problem of deforestation, so maybe some sort of slow natural encroachment of forests when a tree was cut down, surely a lot of plant matter decomposing on the ground would leave it fertile for the seeds of the tree you just cut down to take hold in.
i think that as a noob i saw rivers as a barrier, i feel like they shouldn't feel like a barrier, but a road, and once you get a boat, that's pretty much what they are, however, because there are so many rivers there's almost no reason to leave your boat for more than a minute at a time when out doing whatever it is you do.
I feel like a more land based world would make it more necessary to travel by land, i often do so just for a change of scenery, when i'm out hunting, rather than boating i'll go by land, i like to feel like a nomad.
I have little knowledge on how or if wagons are used much at all, but i think if there were large open plains type biomes in hnh they would server more of a purpose, but i think that plains aren't really fitting with the current whereabouts of the game, which is a more forest based thing, rather obviously. saying that, it would be nice to even just have some areas that aren't completely devoid of open space, hnh is like one huge forest, maybe if heaths and meadows were larger, though perhaps less strikingly coloured if that were to be the case.
i guess fewer areas of dense forest would present the problem of deforestation, so maybe some sort of slow natural encroachment of forests when a tree was cut down, surely a lot of plant matter decomposing on the ground would leave it fertile for the seeds of the tree you just cut down to take hold in.
Oh boy, here I go cheesemaking again...
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: a continental HnH
I just came up with another idea, jungle biomes
would be sooo awesome for new animals/foragables/curios/trees 
Hope you have a great day
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konrad
- Posts: 23
- Joined: Sun Aug 21, 2011 7:58 pm
Re: a continental HnH
There should be "bridge" structure in H&H, so we can travel with our carts/wagons/on foot wherever we want to.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: a continental HnH
i'll let you off for your single post count, but this has to be the most suggested idea on the forums...konrad wrote:There should be "bridge" structure in H&H, so we can travel with our carts/wagons/on foot wherever we want to.
Oh boy, here I go cheesemaking again...
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: a continental HnH
This has been suggested so many times.konrad wrote:There should be "bridge" structure in H&H, so we can travel with our carts/wagons/on foot wherever we want to.
Hope you have a great day