What mystery? Sure, you can ignore it all and go through the game figuring it out on your own, but most people will only live with that for so long before they quit worrying about it and just go look it up on the wiki. Some people, dey not so good with da maths, no?DDDsDD999 wrote:Seems to just be clutter for stat pages and takes any mystery of stats still in-game away to me.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: New Status Tab
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shaner228
- Posts: 81
- Joined: Tue May 10, 2011 8:25 pm
Re: New Status Tab
Blacksmithing may not be the best thing to call it since it's kinda weird to say "What's your BSing at?" "My bullshit is quite high of course."
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: New Status Tab
How about just SMT?shaner228 wrote:Blacksmithing may not be the best thing to call it since it's kinda weird to say "What's your BSing at?" "My bullshit is quite high of course."
I do have one thing to say overall about this: There are a few equations that are used only for one specific item and not used anywhere else. While it will be nice to put the most commonly used/referenced numbers somewhere, please don't ask to put every single little thing in. It would create too much information and cause an overload, especially for newer players. It's better to at least know how the values are calculated, even if the player isn't so good at math, they can at least know what stats to look at and increase to improve quality.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: New Status Tab
As far as crafting is concerned, there could simply be the final value of the softcap in the recipe tab. Maybe even theoretical q, so you can tell how much you're ruining it with your skills
It would also be handy for doing various combinations of ingredients to optimize the final product q.
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Ranma
- Posts: 384
- Joined: Sun Jun 19, 2011 5:16 pm
- Location: Jakarta, Indonesia
Re: New Status Tab
^ thisPotjeh wrote:As far as crafting is concerned, there could simply be the final value of the softcap in the recipe tab. Maybe even theoretical q, so you can tell how much you're ruining it with your skillsIt would also be handy for doing various combinations of ingredients to optimize the final product q.
Everything the light touches, is my kingdom.