I propose a skill/skill value wherein one can deconstruct an item to get some of the materials back.
The skill value would determine the QL of the materials you get back, directly proportional to the objects original QL.
(So, for instance, higher values would get a higher % of the QL back)
Skill value could also determine how many of the materials you get back, although this would have to be capped off at a certain point.
This idea is geared mainly towards people who have valuable, hard to move objects like cauldrons or other metal placements, and who wish to pack up and move.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Skill/Skill Value: Salvaging/Deconstruction
cauldrons are liftable though... just pick it up and put it in a boat or a cart
-
Cassial
- Posts: 39
- Joined: Thu Oct 01, 2009 10:55 pm
Re: Skill/Skill Value: Salvaging/Deconstruction
I suppose, though that is less feasible if you're traveling to a location with no roads or waterways. Though, it was just an idea, thought salvaging might be nice.
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Skill/Skill Value: Salvaging/Deconstruction
Should this be implemented, maybe you should have the option to recover or not. Since I'm knocking down a shite load of fences atm, I certainly don't want to do inventory management on the branches I would then get back - as an example.
factnfiction101 wrote:^I agree with this guy.
-
Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Skill/Skill Value: Salvaging/Deconstruction
once you have no more space in your inventory, salvage would naturally just drop to the ground, presumambly. Might be annoying when taking down a oven, though.
Surprise.