ok I been thinking aboutthis for a while, gonna try to keep it as sort as possible.
please let me know what you think.
First off, foragable curios now give temp. bonuses to your Attributes and/or skills. (IE dandelion now gives you a +10 to perception for 30 minutes)
Secondly, Crafted curios now give temp. Learning ability bonuses. (IE straw dolls give a 40% bonus to Learning ability bonuses for 30 minutes)
Thirdly, all activities give 10 points of LP (IE from killing a bear to plowing 1 tile and everything inbetween gives 10 points of LP)
now the curio system works the same way when dealing with int and the "study box"
SO you gain more and more LP by getin better Q of crafted curios and such(so one could have like mondo Learning ability bonuses) so if you have only a 100% bonus learning, you only get 10 points per action. but if you have 1000% you 100 points per action but all curios only last for 30 minutes.
so that's the idea, now nothing is set in stone and all the #'s up there are just simple to make it as simple as possible.
why this new way?
to make death mean something again. this way kills the "alt Army" aspect of the new LP system to a point where now if you want them, your alts are gonna have to be macroed doing stuff and you have to re-fill thier curios every 30 minutes.
what do you all think?
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joojoo1975
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new spin on the LP system
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: new spin on the LP system
people would just bot the fastest activity
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TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am
Re: new spin on the LP system
why do i feel like this would cause everyone to chop millions of tree's and make wooden cups with bots?joojoo1975 wrote:ok I been thinking aboutthis for a while, gonna try to keep it as sort as possible.
please let me know what you think.
First off, foragable curios now give temp. bonuses to your Attributes and/or skills. (IE dandelion now gives you a +10 to perception for 30 minutes)
Secondly, Crafted curios now give temp. Learning ability bonuses. (IE straw dolls give a 40% bonus to Learning ability bonuses for 30 minutes)
Thirdly, all activities give 10 points of LP (IE from killing a bear to plowing 1 tile and everything inbetween gives 10 points of LP)
now the curio system works the same way when dealing with int and the "study box"
SO you gain more and more LP by getin better Q of crafted curios and such(so one could have like mondo Learning ability bonuses) so if you have only a 100% bonus learning, you only get 10 points per action. but if you have 1000% you 100 points per action but all curios only last for 30 minutes.
so that's the idea, now nothing is set in stone and all the #'s up there are just simple to make it as simple as possible.
why this new way?
to make death mean something again. this way kills the "alt Army" aspect of the new LP system to a point where now if you want them, your alts are gonna have to be macroed doing stuff and you have to re-fill thier curios every 30 minutes.
what do you all think?
Discord: XiliX#2791
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Dogslovevball
- Posts: 141
- Joined: Sun Jun 26, 2011 3:28 am
Re: new spin on the LP system
If this got aproved the game would be way to easy, I mean you can't have 5 million villages and 1 beginer right? with this, that is where you are going, everyone would be able go level up in like one day to the strongest person ever(ok I am exaterating but still) It isnt practical.
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joojoo1975
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Re: new spin on the LP system
@ Sabanti - true, peeps could just sit around and "bot" the fastest activity, but they would have to fiddle with said "bot" every 30 minutes. this kills players "botting" all day and all night long just some mindless activity.(they have to make a bunch of curios and then put them in every 30 minutes) this also kills now how players log into thier many alts to just refill them for a night.
@ TheTylerLee - that was indeed a problem in the old LP system, but since now Everything is the same LP gainage, they would prolly do what Sab said and "bot" the fastest activity. please look above to my answer for that.
@ Dogslovevball - As i said in my origional statement, the actual #'s would need tweaked. I wouldnt want this system if in the very first day you can gain a million LP in 30 minutes. but after the formulas are all worked out you would see a nice return for the crafted curios you produce. And since you just can't "feed a whole lotta alts" people would indeed feel the sting of death again.(kinda like it was in Worlds past) and if that happened again, a lot of the stuff you see now would not happen.
thankyou folks for the replies, please keep em coming.
@ TheTylerLee - that was indeed a problem in the old LP system, but since now Everything is the same LP gainage, they would prolly do what Sab said and "bot" the fastest activity. please look above to my answer for that.
@ Dogslovevball - As i said in my origional statement, the actual #'s would need tweaked. I wouldnt want this system if in the very first day you can gain a million LP in 30 minutes. but after the formulas are all worked out you would see a nice return for the crafted curios you produce. And since you just can't "feed a whole lotta alts" people would indeed feel the sting of death again.(kinda like it was in Worlds past) and if that happened again, a lot of the stuff you see now would not happen.
thankyou folks for the replies, please keep em coming.
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ddhoward
- Posts: 180
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Re: new spin on the LP system
Why would a person have to "fiddle with" their bots? They could just make a bot to do that "fiddling" for them. You don't seem to understand that every aspect of this game, including even combat, can be performed by a script.joojoo1975 wrote:@ Sabanti - true, peeps could just sit around and "bot" the fastest activity, but they would have to fiddle with said "bot" every 30 minutes. this kills players "botting" all day and all night long just some mindless activity.(they have to make a bunch of curios and then put them in every 30 minutes) this also kills now how players log into thier many alts to just refill them for a night.
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joojoo1975
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Re: new spin on the LP system
so i guess until the Devs are able to find the time(Salem) to effectivly deal with bots.ddhoward wrote:Why would a person have to "fiddle with" their bots? They could just make a bot to do that "fiddling" for them. You don't seem to understand that every aspect of this game, including even combat, can be performed by a script.
nothing really matters as we're all fucked
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: new spin on the LP system
No. That's just plain stupid.
That would make digging the way of life again, no matter what you say.
That would make digging the way of life again, no matter what you say.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: new spin on the LP system
I like the distinction between foragable and crafted curios but LP for actions is a nope.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: new spin on the LP system
It currently is way too easy. Once you have your walls up after the first couple days of the world, there is virtually nothing to worry about for most players.Dogslovevball wrote:the game would be way to easy
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll