Game Client modified by Ender
Moderator: Phades
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Anna1982
- Posts: 18
- Joined: Sun Mar 13, 2011 8:05 pm
Re: Game Client modified by Ender
Can someone help me PLEASE?... We had to reformat my computer today and we downloaded the ender client 32bit. Everything works great but then when I go to click on my char to log in at hearth, the background on the char picture is white and it just freezes. What am I doing wrong? Is there something I can do to fix it, or is there an older verison of Enders out there that I can download. Anna1982
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Redell
- Posts: 258
- Joined: Thu Aug 20, 2009 6:38 am
Re: Game Client modified by Ender
EnderWiggin wrote:New version available through updater and update archives at MediaFire and taggedup.
I've added key combination to mute chat (ALT-C). This should provide at least some defence against spam-bots. Not sure how much of improvement it would make, though. Need some real testing.
Thanks man!
https://www.youtube.com/watch?v=mNR6oKh7-hcNaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Client modified by Ender
Ender, your fep.conf incorrectly lists Apple Pie as having a base CON of 5. It is actually 10. It was changed sometime near the end of W3.
Crossroad costs in craft.conf are also outdated.
Crossroad costs in craft.conf are also outdated.
Last edited by Oddity on Mon Jan 30, 2012 11:08 am, edited 1 time in total.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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zann1
- Posts: 1
- Joined: Mon Jan 23, 2012 4:02 pm
Re: Game Client modified by Ender
Hello Did Ender found a way to make sorting q by descending ?
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Game Client modified by Ender
Hey... isn't there a Mac version of Ender? I could've sworn I seen it somewhere in this thread but my searches only brought up one thing and it didn't help.
The unfed mind devours itself. - Gore Vidal
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
Take mac client here. Then unpack update archive into client folder to update it to latest version.
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Game Client modified by Ender
EnderWiggin wrote:Take mac client here. Then unpack update archive into client folder to update it to latest version.
You're the man, Ender.
The unfed mind devours itself. - Gore Vidal
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Antichrist
- Posts: 2
- Joined: Mon Dec 05, 2011 8:43 pm
Re: Game Client modified by Ender
I've tried to run Ender client. And i got this:
Can someone explain , what does it means? Will be Grateful.
Code: Select all
D:\Games\HnH_Ender_x32>"C:\Program Files\Java\jre7\bin\java.exe" -Xms256m -Xmx51
2m -jar haven.jar moltke.seatribe.se
java.io.FileNotFoundException: highlight.cfg (═х єфрхЄё эрщЄш єърчрээ√щ Їрщы)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at haven.Config.loadCurrentHighlight(Config.java:281)
at haven.Config.<clinit>(Config.java:174)
at haven.MainFrame.main2(MainFrame.java:269)
at haven.MainFrame.access$100(MainFrame.java:52)
at haven.MainFrame$6.run(MainFrame.java:327)
at java.lang.Thread.run(Unknown Source)
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:81)
at haven.TexRT.fill(TexRT.java:78)
at haven.TexGL.create(TexGL.java:63)
at haven.TexGL.render(TexGL.java:89)
at haven.TexRT.render(TexRT.java:66)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:116)
at haven.MapView.drawmap(MapView.java:1278)
at haven.MapView.draw(MapView.java:1427)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:81)
at haven.TexRT.fill(TexRT.java:78)
at haven.TexGL.create(TexGL.java:63)
at haven.TexGL.render(TexGL.java:89)
at haven.TexRT.render(TexRT.java:66)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:116)
at haven.MapView.drawmap(MapView.java:1278)
at haven.MapView.draw(MapView.java:1427)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Can someone explain , what does it means? Will be Grateful.
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
General 'Exclude UI from screenshot' suggestion.
Allowing for shift(+End) to use the reverse/toggled of the current 'Exclude UI ..' setting when taking a screenshot.
So, if 'Exclude UI from screenshot' is set to On.
[End] Will take a screenshot without the UI elements.
And [Shift+End] Will take a screenshot With the UI elements.
Minor, but (I think) general useful.
Allowing for shift(+End) to use the reverse/toggled of the current 'Exclude UI ..' setting when taking a screenshot.
So, if 'Exclude UI from screenshot' is set to On.
[End] Will take a screenshot without the UI elements.
And [Shift+End] Will take a screenshot With the UI elements.
Minor, but (I think) general useful.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Client modified by Ender
In curio.conf, "Völva's Wand" requires the accent over the 'o' character, in order for the LP tooltip to work.
So I fixed it and forked changes on your git.
So I fixed it and forked changes on your git.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll