Most villiges fallen becouse someone summon tons of people inside the walls of cities, or call hird inside city.
That is most painfull bug ever made (specialy for peacefull villages). It became an attackers tactics to plant spies in cities and attack when time come and it is good tactics password takers.
I propose that no one should be summon on claim(villige and personal) by scents and by hird.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Attack from inside
This should go in C&I, not Bugs.
Anyway, it's a reasonable suggestion.
Anyway, it's a reasonable suggestion.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Attack from inside
Moved, although I am not quite sure if this is such a useful suggestion. The hird can be summoned on vilage claim only as it stands right now and if we remove that then where exactly do you want to summon them? Guess one could argue the whole mechanic needs to be taken out of the game and while we are at it all village jobs need a thorough overhaul and more in depth development.
The other part is one of the big problems of the game, yeah. It has something to do with the much discussed rermoval of teleports though. Remove teleports, make hfs the exclusive place to summon people and make them unbreakable (remove bounding boxes too). Guess that would work without many downsides. It would even give more incentives to sieging cities.
The other part is one of the big problems of the game, yeah. It has something to do with the much discussed rermoval of teleports though. Remove teleports, make hfs the exclusive place to summon people and make them unbreakable (remove bounding boxes too). Guess that would work without many downsides. It would even give more incentives to sieging cities.
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ImAwesome
- Posts: 739
- Joined: Sat Sep 10, 2011 4:35 pm
Re: Attack from inside
if a hf can't be destroyed and someone starts near you and you expand your claim over thier hf and want to extend your walls, how do you keep them from getting in?burgingham wrote:The other part is one of the big problems of the game, yeah. It has something to do with the much discussed rermoval of teleports though. Remove teleports, make hfs the exclusive place to summon people and make them unbreakable (remove bounding boxes too). Guess that would work without many downsides. It would even give more incentives to sieging cities.
this would be even worse at the start of a world where multiple people are in the same area and the first to get yeomanry claims and puts up a palisade...theres no way to keep the others out
I like the idea but it would need some tweaks
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Attack from inside
I'm going to have to agree that there should be absolutely nothing that is indestructible, especially a hearth fire.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Attack from inside
nothing players can make anyway.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.