Unaccessable cabin.

The worst monsters in the Hearthlands warp the fabric of space and time..
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Unaccessable cabin.

Post by g1real »

Maybe something to check out, caketown has a cabin we can't walk into anymore (we collide with it too), at the east well, northernmost of the two. It isn't enterable either.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
Fluffy
Posts: 363
Joined: Wed Aug 12, 2009 5:16 am

Re: Unaccessable cabin.

Post by Fluffy »

Something's probably blocking the door on the inside, like when you cover up a cellar with a loom and trap someone in the basement.
Your ad here
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Unaccessable cabin.

Post by g1real »

No... how is that logical.

Unless somehow loftar suddenly codes doors being un-enterable if you put an object infront of it, very gamebreaking so to say.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Unaccessable cabin.

Post by Delamore »

Did you build it before a crash?
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Unaccessable cabin.

Post by sabinati »

no it's been accessible for quite some time. i even made a cellar in it. now it's fubar though.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Unaccessable cabin.

Post by loftar »

sabinati wrote:no it's been accessible for quite some time. i even made a cellar in it. now it's fubar though.
Huh, that seems weird enough. I'll have to take a look at it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Bugs”