Game Client modified by Ender
Moderator: Phades
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christonian
- Posts: 4
- Joined: Sun Jan 29, 2012 3:54 am
Re: Game Client modified by Ender
is their anyway to increase the font size for the client so the text is not so small
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Client modified by Ender
I wish.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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xpuma20x
- Posts: 9
- Joined: Wed Feb 09, 2011 4:42 am
- Location: Louisiana
Re: Game Client modified by Ender
Here's my problem: I'm able to get the client opened and to the character selection screen. The music is playing in the background and everything. If I attempt to log in via the "where you logged out" option, nothing happens..music keeps playing and I can continue trying to make selections. However, if I select "Your hearth fire" the music stops and the client locks up. Most of the time the back screen goes all black, though the character option box is still visible. If I minimize the window and then come back, the window is almost always whited out and nothing happens from then on...no matter how long I wait. I'm using 32bit java (recently updated) and the 32bit client. I've used the updater and changed the run.bat file to its proper (I assume) text and format. Below is the cmd readout for -after- the client locks up. About two years ago I use to run this client just fine, on this same computer, for what thats worth.
Code: Select all
C:\Users\*****\Desktop\Haven Stuff\HnH_Ender_x32>.\updater\HnH_updater.exe
checking for updates...
updates not found
C:\Users\*****\Desktop\Haven Stuff\HnH_Ender_x32>"C:\Program Files (x86)\Java\jr
e6\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
java.io.FileNotFoundException: highlight.cfg (The system cannot find the file sp
ecified)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at haven.Config.loadCurrentHighlight(Config.java:281)
at haven.Config.<clinit>(Config.java:174)
at haven.MainFrame.main2(MainFrame.java:269)
at haven.MainFrame.access$100(MainFrame.java:52)
at haven.MainFrame$6.run(MainFrame.java:327)
at java.lang.Thread.run(Unknown Source)
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:81)
at haven.TexRT.fill(TexRT.java:78)
at haven.TexGL.create(TexGL.java:63)
at haven.TexGL.render(TexGL.java:89)
at haven.TexRT.render(TexRT.java:66)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:116)
at haven.MapView.drawmap(MapView.java:1278)
at haven.MapView.draw(MapView.java:1427)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:81)
at haven.TexRT.fill(TexRT.java:78)
at haven.TexGL.create(TexGL.java:63)
at haven.TexGL.render(TexGL.java:89)
at haven.TexRT.render(TexRT.java:66)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:116)
at haven.MapView.drawmap(MapView.java:1278)
at haven.MapView.draw(MapView.java:1427)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
And then I says, "Tell me I'm wrong!" And she says, "I can't baby, cause you're not!"
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Client modified by Ender
xpuma20x wrote:Code: Select all
FileNotFoundException: highlight.cfg
You're missing a file.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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xpuma20x
- Posts: 9
- Joined: Wed Feb 09, 2011 4:42 am
- Location: Louisiana
Re: Game Client modified by Ender
ArvinJA wrote:xpuma20x wrote:Code: Select all
FileNotFoundException: highlight.cfg
You're missing a file.
heh I noticed that, the problem is I can't seem to find how to replace this file. Its not in the client files from what I can see.
And then I says, "Tell me I'm wrong!" And she says, "I can't baby, cause you're not!"
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Note! ... you can't replace a file that is not in existence yet. ...
But to get rid of the (none terminal) "highlight.cfg" error text, You can:
- make a copy of the "highlight.conf" file. (which is (or should be) present in your Ender client folder.)
- and rename that copy to "highlight.cfg".
But ... I don't know if there might be some additional issues attached to doing this.
---
xpuma20x true/terminal error starts after that "highlight.cfg" error.
Ergo: javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value) ...
But to get rid of the (none terminal) "highlight.cfg" error text, You can:
- make a copy of the "highlight.conf" file. (which is (or should be) present in your Ender client folder.)
- and rename that copy to "highlight.cfg".
But ... I don't know if there might be some additional issues attached to doing this.
---
xpuma20x true/terminal error starts after that "highlight.cfg" error.
Ergo: javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value) ...
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Client modified by Ender
xpuma20x wrote:ArvinJA wrote:xpuma20x wrote:Code: Select all
FileNotFoundException: highlight.cfg
You're missing a file.
heh I noticed that, the problem is I can't seem to find how to replace this file. Its not in the client files from what I can see.
Here's my version.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
-
xpuma20x
- Posts: 9
- Joined: Wed Feb 09, 2011 4:42 am
- Location: Louisiana
Re: Game Client modified by Ender
Thanks for the file, I added it in there and that error is now gone, but my issues are still the same. The client is still locking up once I select my character. Here's the current code for after adding the highlight.cfg file:
Code: Select all
C:\Users\*****\Desktop\Haven Stuff\HnH_Ender_x32>"C:\Program Files (x86)\Java\jr
e6\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:81)
at haven.TexRT.fill(TexRT.java:78)
at haven.TexGL.create(TexGL.java:63)
at haven.TexGL.render(TexGL.java:89)
at haven.TexRT.render(TexRT.java:66)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:116)
at haven.MapView.drawmap(MapView.java:1278)
at haven.MapView.draw(MapView.java:1427)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:81)
at haven.TexRT.fill(TexRT.java:78)
at haven.TexGL.create(TexGL.java:63)
at haven.TexGL.render(TexGL.java:89)
at haven.TexRT.render(TexRT.java:66)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:116)
at haven.MapView.drawmap(MapView.java:1278)
at haven.MapView.draw(MapView.java:1427)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) And then I says, "Tell me I'm wrong!" And she says, "I can't baby, cause you're not!"
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xpuma20x
- Posts: 9
- Joined: Wed Feb 09, 2011 4:42 am
- Location: Louisiana
Re: Game Client modified by Ender
I rolled back my driver to a previous one and it worked fine. Odd
And then I says, "Tell me I'm wrong!" And she says, "I can't baby, cause you're not!"
-
Veselana
- Posts: 1
- Joined: Thu Feb 02, 2012 10:25 pm
Re: Game Client modified by Ender
Hello, I recently started playing HnH but i thought why not give Ender's client a try.because of the low fps I get with the normal launcher for intervals of 2-5 min every 10-15 mins
.thing is I get the same problem as the guy above me (xpuma20x) .. he said he fixed it by returning to a previous version of the driver ....which driver would that be.?? java??.. just to point out I downloaded the client for 32 (have a 32bit vista) got the updater... edited this to the .bat file
and I get to the select char screen. i click play and its the last thing it'll let me do .. where you logged off .by your hearth fire - do nothing in fact they make the client freeze, create new character freezes also...
what to do
.thing is I get the same problem as the guy above me (xpuma20x) .. he said he fixed it by returning to a previous version of the driver ....which driver would that be.?? java??.. just to point out I downloaded the client for 32 (have a 32bit vista) got the updater... edited this to the .bat file
Code: Select all
.\updater\HnH_updater.exe
"C:\Program Files\Java\jre6\bin\JAVA.EXE" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.seand I get to the select char screen. i click play and its the last thing it'll let me do .. where you logged off .by your hearth fire - do nothing in fact they make the client freeze, create new character freezes also...
what to do