Yo, what the hell is a sunlit stilton?
and i'm definitely not giving them
a bronze sword or a steel bar...
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NaoWhut
- Posts: 4852
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- Location: |.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Ancestral Worship
I don't know what it is, but I know I want it. Got a pic?NaoWhut wrote:Yo, what the hell is a sunlit stilton?
So yeah, looks like devs need to add an "attainable" attribute to items, so that dev only items aren't added to their want list.

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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Game Development: Ancestral Worship
I know what it is, I made some on the last map, and I'm in the process of making some now. It's hard.Laremere wrote:I don't know what it is, but I know I want it. Got a pic?NaoWhut wrote:Yo, what the hell is a sunlit stilton?
I don't have a pic.
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Laremere
- Posts: 736
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NaoWhut
- Posts: 4852
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- Location: |.
Re: Game Development: Ancestral Worship
Fer real? how you make um?
list it out if you feel like helping
less knowledgeable people than
yourself
list it out if you feel like helping
less knowledgeable people than
yourself


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Mikkel
- Posts: 13
- Joined: Sun Aug 09, 2009 11:18 pm
Re: Game Development: Ancestral Worship
All right.
I died.
I was going to get some fish from the water (to sacrifice). Then i died, because I suddenly lagged and spiked into the deep water and drowned.
Why the fuck? I would really, really want my character back. An idiotic bug just killed lots of hours of work.
NOTE THAT I DIDN'T TOUCH THE SWIMMING OPTION.
I died.
I was going to get some fish from the water (to sacrifice). Then i died, because I suddenly lagged and spiked into the deep water and drowned.
Why the fuck? I would really, really want my character back. An idiotic bug just killed lots of hours of work.
NOTE THAT I DIDN'T TOUCH THE SWIMMING OPTION.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Ancestral Worship
Sunlit stilton is a fourth tier cheese.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Ancestral Worship
Ooooh, that explains it.
Why did you have swimming on?
Mikkel wrote:All right.
I died.
I was going to get some fish from the water (to sacrifice). Then i died, because I suddenly lagged and spiked into the deep water and drowned.
Why the fuck? I would really, really want my character back. An idiotic bug just killed lots of hours of work.
NOTE THAT I DIDN'T TOUCH THE SWIMMING OPTION.
Why did you have swimming on?

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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: Game Development: Ancestral Worship
Hopefully this time YOU WILL WIPE THE CHARACTER DATA, TOO.loftar wrote:After thinking things through just a little, I have decided to introduce the following changes after the next server restart:
[words]
It really needs to be done so that certain players can get it hammered into their thick skulls with an iron nail and parchment that faces their eyes, that characters will be killed by a reset more often as they grow too powerful for an honest look at the way a new map actually plays with new, level-zero characters.
I agree with this. NetHack is so full of "secret" things you're practically forced into reading the guides and spoilers in order to not gimp yourself into a horribly unplayable corner.Laremere wrote:All these secret items annoy me :/
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Ancestral Worship
Hm... anyone have a Bronze sword
or a steel bar for me? i'll give ya a
hug
And does this mean we are gunna
get kingdoms next? that'd be pretty
cool!
or a steel bar for me? i'll give ya a
hug
And does this mean we are gunna
get kingdoms next? that'd be pretty
cool!
Last edited by NaoWhut on Sat Oct 17, 2009 10:39 pm, edited 1 time in total.

