Game Development: Ancestral Worship

Announcements about major changes in Haven & Hearth.
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Jackard
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Re: Game Development: Ancestral Worship

Post by Jackard »

Hamel wrote:This is really a hilarious thread if you read it all at once. Very interesting, really, although it hardly affects me in the slightest. :)
Yeah, lot of overreactions in this thread. Ancestors are only a bonus to ease the pain of death, not something you need to play.

People are treating it as mandatory because OOH SHINY NEW THING
Neyvn
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Joined: Fri Jul 31, 2009 3:41 pm

Re: Game Development: Ancestral Worship

Post by Neyvn »

As long as it stops people from going...
'Ah shit I died... Full change too...'

'DEVS GIVE ME BACK MY CHARACTER OR I WILL QUIT'

As per what happened with the Swimming incident...
Golbez
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Joined: Mon Jul 13, 2009 5:18 am

Re: Game Development: Ancestral Worship

Post by Golbez »

Neyvn wrote:As long as it stops people from going...
'Ah shit I died... Full change too...'

'DEVS GIVE ME BACK MY CHARACTER OR I WILL QUIT'

As per what happened with the Swimming incident...
The thing to understand here is that some people actually died BEFORE it was made clear that swimming was incredibly super dangerous. Sure, a lot of people whine even though they died after the swimming toggle and everything, but not everyone had that kind of luxury.
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NaoWhut
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Re: Game Development: Ancestral Worship

Post by NaoWhut »

Me for example sept 7th and i see water
"ZOMG WATER!!! WOOH" blub blub blub,
the end of my first character to ever
have been made =|
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Jackard
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Re: Game Development: Ancestral Worship

Post by Jackard »

it was made clear several times that swimming was dangerous before the fact - however, the devs didnt go into specifics, and certainly never mentioned that characters with low enough constitution would instantly die the moment they set foot in deep water

obscuring certain things from your testers is really stupid
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jorb
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Re: Game Development: Ancestral Worship

Post by jorb »

Jackard wrote:obscuring certain things from your testers is really stupid
Saying we obscured it is saying we deliberately tried to keep the mechanics unknown to players. We've never done that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
plunkett
Posts: 19
Joined: Sat Sep 19, 2009 10:24 pm

Re: Game Development: Ancestral Worship

Post by plunkett »

ok i have full change but i have to wait 24 in game hours to move a bar rather then the new 8?

and man i was hoping for a really cool sacrifice pit, not a table with a candle!

how do we spend our points?
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Delamore
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Re: Game Development: Ancestral Worship

Post by Delamore »

plunkett wrote:ok i have full change but i have to wait 24 in game hours to move a bar rather then the new 8?

and man i was hoping for a really cool sacrifice pit, not a table with a candle!

how do we spend our points?
It apparently kicks into effect when you actually move a bar.
plunkett
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Joined: Sat Sep 19, 2009 10:24 pm

Re: Game Development: Ancestral Worship

Post by plunkett »

aww,

so once i have enough points how do i actually spend them?
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NaoWhut
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Re: Game Development: Ancestral Worship

Post by NaoWhut »

It actually looks alot like the
roman shrines kept in their
houses to pray to their ancestors

They'd place food and drink
there and had it in the corner
of their room.

I think it's beastly even if that's
just a coincidence!
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