Unbalanced LP gains

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Axehilt
Posts: 95
Joined: Sat Sep 19, 2009 12:33 pm

Unbalanced LP gains

Post by Axehilt »

Putting branches into a Loom is a pretty unbalanced way of gaining LP, since the reward is drastically higher than the expected effort/difficulty of the task.

The solution I'd lean towards would be rewarding LP on completion of an item rather than for partial progress. Items would track how much LP they owe players (potentially multiple builders) and award it upon completion of the item.

An alternative would be to have different components weighted, so the branches in a loom are worth much less than the boards/blocks/etc.

Yet another alternative would be that each component yields a fixed LP (branches are always worth the same LP regardless of what they're part of,) but this starts to erode the unique rewards of different items.
Pacho
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Unbalanced LP gains

Post by Pacho »

Not if there's a finishing bonus added into the mix.

Edit: and it would be based on a percentage of the work contribution; the ones who did most of the work, get most of the bonus.
Axehilt
Posts: 95
Joined: Sat Sep 19, 2009 12:33 pm

Re: Unbalanced LP gains

Post by Axehilt »

Er..uh...fishing bonus?

Contribution from various people is rather simple: Instead of getting 10 LP (or whatever) per tick while constructing, the game adds "I owe 10 LP to person Y" to an IOU list. When construction finished, the IOU determines who gets awarded and how much. So you do 90% of the work, you'll be on the IOU list for 90% of the reward.
Dudaz
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Joined: Fri Oct 16, 2009 5:24 am

Re: Unbalanced LP gains

Post by Dudaz »

putting branches in a loom gives like 1 - 3 exp per tick, its not much compared to the price of skills like rage and murder and the price of skill values
Axehilt
Posts: 95
Joined: Sat Sep 19, 2009 12:33 pm

Re: Unbalanced LP gains

Post by Axehilt »

Are you being serious? It seems like you're rationalizing poor balance by saying "It doesn't instantly buy you Rage, so it's fine".

The balance that matter is the comparitive difficulty/time of a task versus the reward. Branches are harvested quickly and easily, and only a small amount of LP is necessary to be able to place a Loom.
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g1real
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Re: Unbalanced LP gains

Post by g1real »

Sorry, but loomspamming is a mediocre way of getting LP.
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Jackard
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Re: Unbalanced LP gains

Post by Jackard »

g1real wrote:Sorry, but loomspamming is a mediocre way of getting LP.
Right here. There are far more efficient ways of earning massive amounts of LP.

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