Putting branches into a Loom is a pretty unbalanced way of gaining LP, since the reward is drastically higher than the expected effort/difficulty of the task.
The solution I'd lean towards would be rewarding LP on completion of an item rather than for partial progress. Items would track how much LP they owe players (potentially multiple builders) and award it upon completion of the item.
An alternative would be to have different components weighted, so the branches in a loom are worth much less than the boards/blocks/etc.
Yet another alternative would be that each component yields a fixed LP (branches are always worth the same LP regardless of what they're part of,) but this starts to erode the unique rewards of different items.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Unbalanced LP gains
Not if there's a finishing bonus added into the mix.
Edit: and it would be based on a percentage of the work contribution; the ones who did most of the work, get most of the bonus.
Edit: and it would be based on a percentage of the work contribution; the ones who did most of the work, get most of the bonus.
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Axehilt
- Posts: 95
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Re: Unbalanced LP gains
Er..uh...fishing bonus?
Contribution from various people is rather simple: Instead of getting 10 LP (or whatever) per tick while constructing, the game adds "I owe 10 LP to person Y" to an IOU list. When construction finished, the IOU determines who gets awarded and how much. So you do 90% of the work, you'll be on the IOU list for 90% of the reward.
Contribution from various people is rather simple: Instead of getting 10 LP (or whatever) per tick while constructing, the game adds "I owe 10 LP to person Y" to an IOU list. When construction finished, the IOU determines who gets awarded and how much. So you do 90% of the work, you'll be on the IOU list for 90% of the reward.
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Dudaz
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Re: Unbalanced LP gains
putting branches in a loom gives like 1 - 3 exp per tick, its not much compared to the price of skills like rage and murder and the price of skill values
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Axehilt
- Posts: 95
- Joined: Sat Sep 19, 2009 12:33 pm
Re: Unbalanced LP gains
Are you being serious? It seems like you're rationalizing poor balance by saying "It doesn't instantly buy you Rage, so it's fine".
The balance that matter is the comparitive difficulty/time of a task versus the reward. Branches are harvested quickly and easily, and only a small amount of LP is necessary to be able to place a Loom.
The balance that matter is the comparitive difficulty/time of a task versus the reward. Branches are harvested quickly and easily, and only a small amount of LP is necessary to be able to place a Loom.
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g1real
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Re: Unbalanced LP gains
Sorry, but loomspamming is a mediocre way of getting LP.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Unbalanced LP gains
Right here. There are far more efficient ways of earning massive amounts of LP.g1real wrote:Sorry, but loomspamming is a mediocre way of getting LP.