MagicManICT wrote:
If you want a gate in there, yes. Odds are you're going to need 3 or 4 starter posts because you probably aren't going to get the edge of the palisade to close against the cliff properly. I suggest you build a roundpole fence there to test it.
The psyche buff from tobacco increases over time, but the maximum buff also depends on tobacco quality, yes? Does anyone know the formula for this? SQRT tobacco q?
min_the_fair wrote:The psyche buff from tobacco increases over time, but the maximum buff also depends on tobacco quality, yes? Does anyone know the formula for this? SQRT tobacco q?
Yes, quality improves the amount of the buff. The formula is the same as everything else ( sqrt (q/10) ), but I forget the base value at q10.
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If i had a cave and i wanted to brick the walls, is it the same as bricking a wall on the surface?
Would it require the same materials or is it just different altogether ?
Vihart wrote:If i had a cave and i wanted to brick the walls, is it the same as bricking a wall on the surface?
Would it require the same materials or is it just different altogether ?
question:
1.when i attack hit creatures , have orange damage and red damage,what does they mean?
(i think red damage "usually" is damage,but i not sure....)
2.the attack-meter can affect range-weapon? is up damgage? or up hit-change?
3.if i track much scent,but never use, just put it at boxs, wait 10 days , they wii disapper? or not?
if they not disapper, can use they to summon-kill-scent-overtime-player? (after 10 days)
4.a criminal-scent-player's hearth fire is after palisade(= cannot see hearth fire, but if you use ctrl+x ,you can see it)
if i cannot near the hearth fire too see it, i cannot summon the criminal ,this is right? or not? can summon he?