burgingham wrote:Given how complicated it is right now to terraform.
It is nigh on trivial to do now that you can drop soil to level, though.
Terraforming has to be "expensive" or I'll have a wilderness that looks like a plate of Swiss cheese within a fortnight.
Then why not have the terraform revert to its original state overtime.
Say you drop a hundred soil over three tiles and get the soil fairly high. Maybe after three or four Ingame days it will revert back by 1 increase. And as time goes on exponentially speed up the reverting process.
You could add in supports to hold up the soil. etc. etc.
burgingham wrote:Given how complicated it is right now to terraform.
It is nigh on trivial to do now that you can drop soil to level, though.
Terraforming has to be "expensive" or I'll have a wilderness that looks like a plate of Swiss cheese within a fortnight.
Then why not have the terraform revert to its original state overtime.
Say you drop a hundred soil over three tiles and get the soil fairly high. Maybe after three or four Ingame days it will revert back by 1 increase. And as time goes on exponentially speed up the reverting process.
You could add in supports to hold up the soil. etc. etc.
that would be go against the whole point of having a mutable game world. why would you allow players to build whatever they want only to have it be destroyed over time?
burgingham wrote:Given how complicated it is right now to terraform.
It is nigh on trivial to do now that you can drop soil to level, though.
Terraforming has to be "expensive" or I'll have a wilderness that looks like a plate of Swiss cheese within a fortnight.
Admittedly I didn't try it lately. For the second part though I wouldn't mind it actually being expensive, being time consuming in a way that makes me want to slam my mouse into my monitor is something I don't like much though.
burgingham wrote:being time consuming in a way that makes me want to slam my mouse into my monitor is something I don't like much though.
Good thing it isn't, then.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
EnderWiggin wrote:But what to do with structures built on hightened/lowered ground?
You have to build on a Certain "Slope"
if the slope is too steep you cant build until the tiles around it are a lil more level
(atleast i hope anyways)
Well, I was asking mitchdevano. He suggested that ground will return to it's natural state over time. So what happens if I level hill slope, build house on it and then slope returned to its natural state?
EnderWiggin wrote:But what to do with structures built on hightened/lowered ground?
You have to build on a Certain "Slope"
if the slope is too steep you cant build until the tiles around it are a lil more level
(atleast i hope anyways)
Well, I was asking mitchdevano. He suggested that ground will return to it's natural state over time. So what happens if I level hill slope, build house on it and then slope returned to its natural state?