When you put your mouse over and object, have a box of information come up about that item like:
Straw Basket
12/16 items
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Jackard
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sabinati
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Re: Mouse over info
maybe quality of the item too, where applicable, like ovens/kilns/herb tables/other buildables where quality matters
not sure if i want mouseover popups all the time though... there should be a toggle
not sure if i want mouseover popups all the time though... there should be a toggle
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kaka
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Re: Mouse over info
As soon as Loftar has worked out how to properly render them
(or whatever the problem was), there will be tooltips.
(or whatever the problem was), there will be tooltips.
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Potjeh
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Re: Mouse over info
I think the least intrusive way would be to have them as a part of the right-click menu. For example, it could be put in the middle of the circle of interaction options. If it's shortened to QXX, x/y (for containers only, slots taken/slots available) and xx% (structural integrity), it should fit snugly, I think. Of course, this would mean that we'd need to be able to get an interaction menu on everything, but I'm guessing this isn't much of a hurdle programming-wise.
*edit*
Just realized that it wouldn't work with objects you directly interact with by right-clicking (containers, kilns, etc.). Maybe shift + right click could force the menu to pop up?
*edit*
Just realized that it wouldn't work with objects you directly interact with by right-clicking (containers, kilns, etc.). Maybe shift + right click could force the menu to pop up?
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sabinati
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Re: Mouse over info
it could be an "inspect" action under adventure menu
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Potjeh
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Re: Mouse over info
Yeah, but I hate remembering hotkeys, and my quick action bar is too small as it is.
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sabinati
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Re: Mouse over info
solution: double the action bar. hold shift for hotkeys !-) and regular hotkeys would be 1-0. or, have a single hotkey to toggle between two action bars.
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Potjeh
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Re: Mouse over info
Well, anything that doesn't force me to touch keys other than shift, control and space is good. I usually play with one hand on the mouse and the other on a coffee cup, so hunting for the right key can be distracting.
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Jackard
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Re: Mouse over info
there should be tooltips for character names tookaka wrote:As soon as Loftar has worked out how to properly render them
(or whatever the problem was), there will be tooltips.
not any of this rightclick menu junk for tooltips though, just mousehover