didn't you make a thread about medicated gauze and I remember it getting kind of shot down, so now you're putting all your ideas here? suggestions don't get a second chanceTheTylerLee wrote:Definatly not potions
The people will use them in combat
But medicated gauze,, yess do that =]
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Herbalism
Oh boy, here I go cheesemaking again...
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Sylwira
- Posts: 29
- Joined: Wed Feb 01, 2012 3:25 pm
Re: Herbalism
Why? Was there a real good reason to shot it down?hazzor wrote:didn't you make a thread about medicated gauze and I remember it getting kind of shot down, so now you're putting all your ideas here? suggestions don't get a second chanceTheTylerLee wrote:Definatly not potions
The people will use them in combat
But medicated gauze,, yess do that =]
I added my ideas about herbalism and some other stuff in the first post...
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SacreDoom
- Posts: 2590
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Re: Herbalism, food decaying and sicknesses
Even though this has been suggested before, it's still nice ideas. Will add use of items that are not really used right now. Much more in-depth explanations now.
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Vihart
- Posts: 210
- Joined: Sat Feb 04, 2012 6:53 pm
Re: Herbalism, food decaying and sicknesses
Preserving - what about salt (taken from mines ((rock salt))), spices (hot spices) can be foraged(although im not sure if a place like H&H could have such ingredients.
Catching cold - there should be a resistance like wearing plenty of clothes, perhaps the chance to get cold increases if you walk around butt naked and decreases depending on the clothes you wear.
Why do the dyes have to be fresh ? I always thought dye could last a long time, perhaps even change colour if left in storage for a long time.
Also along with herbalism comes the ability to create poisons, rather just mixing remedies why not the option to create weak poisons with different effects (you can use them by adding it to your weapon) and perhaps some poisons used for hunting will spoil the meat.
EDIT- Also perhaps healing potions (whatever you want to call them) heal over a slow amount of time.
EDIT 2 -
Catching cold - there should be a resistance like wearing plenty of clothes, perhaps the chance to get cold increases if you walk around butt naked and decreases depending on the clothes you wear.
Why do the dyes have to be fresh ? I always thought dye could last a long time, perhaps even change colour if left in storage for a long time.
Also along with herbalism comes the ability to create poisons, rather just mixing remedies why not the option to create weak poisons with different effects (you can use them by adding it to your weapon) and perhaps some poisons used for hunting will spoil the meat.
EDIT- Also perhaps healing potions (whatever you want to call them) heal over a slow amount of time.
EDIT 2 -
i meant slowly heal over a large amount of time <.<heal over a slow amount of time.

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Sylwira
- Posts: 29
- Joined: Wed Feb 01, 2012 3:25 pm
Re: Herbalism, food decaying and sicknesses
Salt ok, but it's already suggested in the other thread I linked to, so I didn't want to repeat it.Vihart wrote:Preserving - what about salt (taken from mines ((rock salt))), spices (hot spices) can be foraged(although im not sure if a place like H&H could have such ingredients.
I suggested woolen cloths, read throughly before commenting...Vihart wrote:Catching cold - there should be a resistance like wearing plenty of clothes, perhaps the chance to get cold increases if you walk around butt naked and decreases depending on the clothes you wear.
For dying you usually use fresh herbs because they often lose their properties when dried. Of course it depends on a herb and color you want to acquire, sometimes you use dried, but I just simplified it. Generally this whole idea of herbalism is obviously simplified.Why do the dyes have to be fresh ? I always thought dye could last a long time, perhaps even change colour if left in storage for a long time.
Yeh, I was thinking about it, but I don't know much about making poisons (I'm still just a witch it training) so I can't suggest much in this matter. I mentioned some poisonous herbs though.Also along with herbalism comes the ability to create poisons, rather just mixing remedies why not the option to create weak poisons with different effects (you can use them by adding it to your weapon) and perhaps some poisons used for hunting will spoil the meat.
I think gauze works like this.EDIT- Also perhaps healing potions (whatever you want to call them) heal over a slow amount of time.
EDIT 2 -i meant slowly heal over a large amount of time <.<heal over a slow amount of time.
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Vihart
- Posts: 210
- Joined: Sat Feb 04, 2012 6:53 pm
Re: Herbalism, food decaying and sicknesses
Burn the witch!(I'm still just a witch it training)
You lie witch, we shall burn you until you speak!Yeh, I was thinking about it, but I don't know much about making poisons
^^
