but if we did this, then coins would actualy have a purpose.kuroihagane wrote:I just thought of a interesting use for coins.
Amount of coins = how big your claim can be
So make it LP first for increasing claim up to a certain size, then require tin coins until another limit, then copper coins, etc until gold coins up to a final limit.
As for villages make it so that gold coins have no limit how large a village can get and the required amount to increase village size is 1/2 that of a personal claim.
So make the stake more of a treasure chest and coins will determine how big the claim can be and if people reach the stake they can vandalize it and loot the stake if it does have coins.
This can finally give real value to coins.
-
TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am
Re: claim dissolve
Discord: XiliX#2791
-
QTQuazar
- Posts: 16
- Joined: Sun Jan 29, 2012 1:14 am
Re: claim dissolve
Coins that are useless, eh?TheTylerLee wrote:kuroihagane wrote:
I just thought of a interesting use for coins.
Amount of coins = how big your claim can be
So make it LP first for increasing claim up to a certain size, then require tin coins until another limit, then copper coins, etc until gold coins up to a final limit.
As for villages make it so that gold coins have no limit how large a village can get and the required amount to increase village size is 1/2 that of a personal claim.
So make the stake more of a treasure chest and coins will determine how big the claim can be and if people reach the stake they can vandalize it and loot the stake if it does have coins.
This can finally give real value to coins.
but if we did this, then coins would actualy have a purpose.
Hmmm... idea! What if the game, say, were to elect a nobledwarfman for each claim, who makes unreasonable demands for nigh-unobtainable items, and satisfying those demands would prevent your claim from spiralling down into a tormented cycle of madness and vengeance degrading?
Yes, I feel guilty when I cut down trees.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: claim dissolve
Stupidest. Idea. Evah!kuroihagane wrote:I just thought of a interesting use for coins.
Amount of coins = how big your claim can be.
1. Screws new players over.
2. Metal is ridiculously common and so wouldn't solve any actual problem.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: claim dissolve
Go play DF.QTQuazar wrote: Hmmm... idea! What if the game, say, were to elect a noble dwarf man for each claim, who makes unreasonable demands for nigh-unobtainable items, and satisfying those demands would prevent your claim from spiralling down into a tormented cycle of madness and vengeance degrading?
Yes, I feel guilty when I cut down trees.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
kuroihagane
- Posts: 21
- Joined: Sun Jul 03, 2011 8:39 pm
Re: claim dissolve
Thinking it over coins would just confuse everything... i should stop thinking of a use for coins.MagicManICT wrote:
1. Screws new players over.
2. Metal is ridiculously common and so wouldn't solve any actual problem.
In that case how about a mix of increase in LP needed to increase claim size and something similar to village authority or upkeep as someone mentioned earlier?
Lp can be used to increase the claim size but instead of the current 10 lp per square make it double, so to move the claim east would be 50 lp, but to move it north would take 6 tiles x 10 lp x 2 (1x2) so it would be 120 lp. And if they want to increase it again lets say west it would be 6 tiles x 10 lp x 4 (2x2) = 240 lp. South would be 7 tiles x 10 lp x 6 (2x3) = 420 lp. It would make it harder to have a large claim.
As for upkeep idk, but i still do like the idea of being able to pilfer the stake (stealing lp) would kinda get rid of lp banks or just make people build giant walls to protect it.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: claim dissolve
How about reading the rest of the thread?kuroihagane wrote: In that case how about a mix of increase in LP needed to increase claim size and something similar to village authority or upkeep as someone mentioned earlier?
loftar and Jorb both are infamous about getting on IRC and chatting away about various features and plans, but often times don't post anything on the forums. While this isn't can't be considered a definite plan, it's obvious that major plans will be in the works to change things.painhertz wrote:I think in the future, claims will have a form of upkeep being steeper and steeper the larger they are creating a self correcting mechanism. A little bird might have whispered this in my ear.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: claim dissolve
Pretty sure Jorb mentioned it somewhere here on the forum. Might have been in the Salem Forum. I dunno, but he sounded pretty stoked about it. lolMagicManICT wrote:How about reading the rest of the thread?kuroihagane wrote: In that case how about a mix of increase in LP needed to increase claim size and something similar to village authority or upkeep as someone mentioned earlier?
loftar and Jorb both are infamous about getting on IRC and chatting away about various features and plans, but often times don't post anything on the forums. While this isn't can't be considered a definite plan, it's obvious that major plans will be in the works to change things.painhertz wrote:I think in the future, claims will have a form of upkeep being steeper and steeper the larger they are creating a self correcting mechanism. A little bird might have whispered this in my ear.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
stefani88
- Posts: 1
- Joined: Tue Feb 21, 2012 2:20 am
Re: claim dissolve
painhertz wrote:I think in the future, claims will have a form of upkeep being steeper and steeper the larger they are creating a self correcting mechanism. A little bird might have whispered this in my ear.
I also think so.
__________________
Watch Good Deeds Online for Free
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: claim dissolve
I get the strange feeling that someone already thought this one up......kuroihagane wrote:I just thought of a interesting use for coins.
Amount of coins = how big your claim can be
So make it LP first for increasing claim up to a certain size, then require tin coins until another limit, then copper coins, etc until gold coins up to a final limit.
As for villages make it so that gold coins have no limit how large a village can get and the required amount to increase village size is 1/2 that of a personal claim.
So make the stake more of a treasure chest and coins will determine how big the claim can be and if people reach the stake they can vandalize it and loot the stake if it does have coins.
This can finally give real value to coins.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am