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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Mouse over info
One of the devs brought up a problem with this when it was suggested before, being that the server would have to be constantly aware of what the mouse hovering over, which would take up large amounts of bandwidth.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Mouse over info
I strongly doubt that one of us said that. Obviously it'd send the tooltip with the object data, so that wouldn't be a problem.Laremere wrote:One of the devs brought up a problem with this when it was suggested before, being that the server would have to be constantly aware of what the mouse hovering over, which would take up large amounts of bandwidth.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Mouse over info
Hm, I could've sworn something was said along those lines, guess search proves you right. My bad.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Mouse over info
I like the idea, and I've brought it up a number of times myself. Loftar doesn't like it for immersive reasons. None of us likes doing UI.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose