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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
Re: Game Development: Salem & Haven
That could be the reason, Mabey Salem has better servers ?
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Salem & Haven
And better network coding.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Development: Salem & Haven
Talking about how the Salem server has no noticeable lag when it's supporting 5% of the regular player base of Haven and 1% of the likely player base for Salem isn't really saying much.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Salem & Haven
lag in haven isn't really caused by the number of players, how many times has this been discussed
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Salem & Haven
qftsabinati wrote:lag in haven isn't really caused by the number of players, how many times has this been discussed
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Canoobians
- Posts: 82
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Re: Game Development: Salem & Haven
i dont believe you, youll have to let me try out Salem on your account so i can see for myself.TeckXKnight wrote:The Salem server doesn't lagg at all, I've never even felt a spike. The closest you get to lagg is when someone crashes the server. Hope that's a worthwhile indication of things to come.
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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
Re: Game Development: Salem & Haven
lolCanoobians wrote:i dont believe you, youll have to let me try out Salem on your account so i can see for myself.TeckXKnight wrote:The Salem server doesn't lagg at all, I've never even felt a spike. The closest you get to lagg is when someone crashes the server. Hope that's a worthwhile indication of things to come.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Game Development: Salem & Haven
That's good to hear, everything is better when it's not hnh.TeckXKnight wrote:The Salem server doesn't lagg at all, I've never even felt a spike. The closest you get to lagg is when someone crashes the server. Hope that's a worthwhile indication of things to come.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
No, because we have NEVER had 2000+ players on at the same time in the past. /sarcasmtheo1170 wrote: Probably because there isn't 500+ players playing all the time on Salem.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Development: Salem & Haven
Sure it is. Just because it's not latency lag doesn't mean that it's not affected by the number of active players on the server.sabinati wrote:lag in haven isn't really caused by the number of players, how many times has this been discussed