On the next server reset i suggest that it starts with a minimum 5x5 (or as many as possible) supergrids, with four RoBs each placed an even distance from the borders, each other, and the center of the initial setup; they are all evenly distributed over the 5x5. When a player leaves the initial spawn-in room, a dialog box pops up with each RoB spawn as a choice, and displayed next to each choice is not just the number of characters but also accounts that have spawned characters at that RoB -- so '100 characters' at RoB#2 mean nothing if the number of accounts is '5'. When the player does spawn at their chosen RoB, they will not appear in the center of the RoB, but instead inside of one of the stone arches; so PKs can't easilly camp the spawns solo. Additionally, the RoB could have it's area covered with stone pavement with a circle of grass around that of about 1/3rd a screen wide, so the forest is pushed back at least a little ways.
The entire point of this is suggestion is so that the initial player count on each starting supergrid will be lowered, and thus either slow down or even prevent the (re)creation of the kind of RoB we have now; a barren, resource-wasteland of personal claims and untouchable pallisaded areas; and of course, make the game world feel larger.
Also, wipe the character data. No more personal claims of bullshit-huge size from day 1, screwing up everything.
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Machenoid
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On next reset: 5x5 minimum supergrid, 4 RoBs
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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sabinati
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Re: On next reset: 5x5 minimum supergrid, 4 RoBs
call one of them the Ring of Trogdar, and have an immortal dragon that kills everyone camping the spawn.
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loftar
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Re: On next reset: 5x5 minimum supergrid, 4 RoBs
Yes, as Jorb wrote elsewhere, the RoB is a blight upon the land and should need to be dealt away with completely. There's just the question of what should replace it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
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Re: On next reset: 5x5 minimum supergrid, 4 RoBs
If you have a sea, first generation characters could randomly wash up along the shore. Following generations could spawn at the idol/claim of the previous character.loftar wrote:There's just the question of what should replace it.
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Jfloyd
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Re: On next reset: 5x5 minimum supergrid, 4 RoBs
I like this. If the map expands outward infinitly (north/south) there could be a shore that just runs up it that players would spawn on. It would be a bit much to have the ENITRE infinite area be spawn shore, but a good sizable chunk.Jackard wrote:If you have a sea, first generation characters could randomly wash up along the shore. Following generations could spawn at the idol/claim of the previous character.loftar wrote:There's just the question of what should replace it.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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theTrav
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Re: On next reset: 5x5 minimum supergrid, 4 RoBs
1 - Town buildable spawn locationsloftar wrote:Yes, as Jorb wrote elsewhere, the RoB is a blight upon the land and should need to be dealt away with completely. There's just the question of what should replace it.
2 - Random wilderness spawns (die noobs die!)
3 - in caves? crawling out of caves to start civilisation?
I very much dislike the idea of replacing one hard coded RoB with several hard coded RoB's. I like the idea of publicly spawnable towns though. That would require some improvements to the "how you join a town" mechanism though.
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sabinati
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Re: On next reset: 5x5 minimum supergrid, 4 RoBs
this should definitely happen. why would i start life so far from where my ancestor lived?Jackard wrote: Following generations could spawn at the idol/claim of the previous character.