1.I looked at wiki and it says quality of river peral mussel is the same as the fish quality, and I think thats the highest fish quality in that area?
2.Is it the same case with peculiar flotsam?
3.Then what determines the quality of cave foragebles?
4.In addition, the quality of fish is random from maps to map, is that right?
5.Also, when I fish, I notice fish quality decreases gradually as I fish just like soil or clay. Does fish nodes recover its quality?
6.I know that when you dig soil, the quality decreases as you dig, but how does it decreases? I mean, do you have to dig in a certain radius of the soil node to decrease it? (say if I dig, then the soil x tiles around me will decrease quality, and the soil x tiles outside doesnt decrease?)
Thank you, good people who will help me.
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TeckXKnight
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- Location: How Do I?
Re: quality of some foragebles
1) I'm not sure what you mean? All nodes can be placed randomly and the quality of a fish node can peak out 2 miles inland for all anyone knows.ThunderStorm wrote:1.I looked at wiki and it says quality of river peral mussel is the same as the fish quality, and I think thats the highest fish quality in that area?
2.Is it the same case with peculiar flotsam?
3.Then what determines the quality of cave foragebles?
4.In addition, the quality of fish is random from maps to map, is that right?
5.Also, when I fish, I notice fish quality decreases gradually as I fish just like soil or clay. Does fish nodes recover its quality?
6.I know that when you dig soil, the quality decreases as you dig, but how does it decreases? I mean, do you have to dig in a certain radius of the soil node to decrease it? (say if I dig, then the soil x tiles around me will decrease quality, and the soil x tiles outside doesnt decrease?)
Thank you, good people who will help me.
2) I think flotsam are based on soil quality but that's from memory and my memory on the subject is incredibly fuzzy.
3) Cave foragables quality node. Could be a soil node but there's no soil in caves so we have no way of knowing or testing.
4) All based on quality nodes and where they are on the map is entirely random.
5) Yes. From what I understand they decrease in quality much more rapidly than any other node does so I don't know if they take more or less time to recover. If they follow the same pattern as other nodes, they should make a full recovery after 48 hours.
6) Everytime you dig, even if you're digging at the very edge of the node, you decrease the quality of all parts of the node. Essentially, you're lowering the quality of the node as a whole.
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ThunderStorm
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Re: quality of some foragebles
Thank you and I have some additional questions.
So, fish nodes recover, but does other nodes such as soil, clay, water recover as well?
Also, I kinda feel that some areas have more forageble than other areas. For example, in this place I might find a lot of bloated bolete, and in another area, i might find only a little. Is this true or just my wild imagination?
So, fish nodes recover, but does other nodes such as soil, clay, water recover as well?
Also, I kinda feel that some areas have more forageble than other areas. For example, in this place I might find a lot of bloated bolete, and in another area, i might find only a little. Is this true or just my wild imagination?
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: quality of some foragebles
1) Yes they do =)ThunderStorm wrote:Thank you and I have some additional questions.
So, fish nodes recover, but does other nodes such as soil, clay, water recover as well?
Also, I kinda feel that some areas have more forageble than other areas. For example, in this place I might find a lot of bloated bolete, and in another area, i might find only a little. Is this true or just my wild imagination?
2) Random chance. They should have the same spawn rates as long as it's on the same terrain.
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MagicManICT
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Re: quality of some foragebles
To go a bit further, items are only spawned when a map section is loaded, so if it was picked over recently, there will be less there.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shotgunn902
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Re: quality of some foragebles
curios also respawn about every 15 mins.
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: quality of some foragebles
correct me if i'm wrong but that's only if you're not there right?shotgunn902 wrote:curios also respawn about every 15 mins.
Oh boy, here I go cheesemaking again...
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TheTylerLee
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Re: quality of some foragebles
as long as your out of the loading screen ,,hazzor wrote:correct me if i'm wrong but that's only if you're not there right?shotgunn902 wrote:curios also respawn about every 15 mins.
i normaly forage all these swamps about 20 mins before dewy mantle time, stand 1 loading screen away, and wait till dewy time , and go back and they have spawned
I mean technicaly it could spawn while you are there, but you would have to reload the area to see it, because it wont just pop up ;p
Discord: XiliX#2791
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shotgunn902
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Re: quality of some foragebles
i just stand at the top of a mountain and wait. then i run my circle. works well for edels 
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: quality of some foragebles
I'm going to crosspost something I wrote yesterday in the Simple Questions thread which is relevant to foragable spawning.
Apocalypse Please wrote:The map needs to unload. There is no set time for how long it takes to unload (depending on the server stress at any given moment the maps will load/unload at different rates). On a normal day, map segments unload after around 10-15 minutes. From experience I reckon map chunks load in 4x4 minimaps segmentsdanvath wrote:I wanted to find more information out about spawning. Say like you have a grassland that has no animals, once you get out of view and go back will things be likely to spawn there, or if there is nothing there then it will be a few hours before something will?
If anyone wants to add insight or correct me on something be my guest.
Inactive